Hi I usually do light exclusion/inclusion lists by material and user channels. I.e. in a material mapped to the light: Shader Light Properties If (Userfloatchannel_name) < 0.5 Then Light Color = Black
Then create a material that assigns Userfloatchannel_name 1 globally to all objects you need affected by the light. You _can_ "assign" this Userfloatchannel_name directly in object properties, but it's both messy and buggy to deal with. I'd stay with mapping the property if possible. ...Or thereabouts. The idea is good, but I'm not sure if this will work as I can't test right now. Give it a try. 3DS Max method is a lot better, but less flexible (as always). Karl > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Arjo Rozendaal > Sent: Monday, January 30, 2006 9:23 AM > To: Reallist > Subject: exclude or include lightsources for objects > > > Hi, > > Is there any possibility to link a lightsource to a single > object? I mean, I have a scene with several objects and > lightsources but there's one lightsource that should only > influence a certain group of objects. The rest of the scene > should be excluded. > > Arjo. > > > This e-mail and any attachment are confidential and may be privileged or otherwise protected from disclosure. It is solely intended for the person(s) named above. If you are not the intended recipient, any reading, use, disclosure, copying or distribution of all or parts of this e-mail or associated attachments is strictly prohibited. If you are not an intended recipient, please notify the sender immediately by replying to this message or by telephone and delete this e-mail and any attachments permanently from your system.