> The lightsensitive shader adds the possibility to dim the > lights . Make sure that you have a float channel which is > named exactly "Light Sensitivity" in your channel tab.
Thank you : What an excellent opportunity you guys have pro- vided for one to step in and say " What ???? " . Great that we have encountered yet another situa- tion where we can utilize the advanced tools of RS , but the solution from Boris and Matthias totally lost me . Was that 2 different solutions ? Or one solution , with a twist . Then , as if that wasn't confusing enough , we have a link to parts of Tim B.'s expl- anation about something similiar (I guess?) . Think about it ... if an ancient user like myself can not follow along with what you guys are yammer- ing about , how do you expect newcommers to Realsoft 3D to learn anything ? We keep on saying ... RS is an extremely capable 3D application , but can also be a steep learning curve . This thread is an good example of how hard it can be to try and grasp a new procedure . So , anyway , who had the solution ? Boris ? Matt- hias ? Boris with Matthias's help ? Boris with Tim's tutorial and then adding Boris's suggestions later ? How much does Maya cost now ? studio www.niagara.com/~studio www.studiodynamics.net > The lightsensitive shader adds the possibility to dim the lights > Make sure that you have a float channel which is named > exactly "Light Sensitivity" in your channel tab. > > Matthias > > > > there is the lightsensitivity shader in the RS' materials in "misc". You > > > have to apply this shader to the certain lightsource. For the objects > > > that should be influenced by this lightsource set the value for the > > > lightsensitivity channel in properties col-Attribute-lightsensitivity to > > > "1". > > > > > > -- > > > Bye > > > Boris - http://www.3ddart.com - > > > Realsoft Image Contest - http://www.realsoft.org - > > > > > > > > > > > -- > Internal Virus Database is out-of-date. > Checked by AVG Free Edition. > Version: 7.1.371 / Virus Database: 267.14.9/183 - Release Date: 12/29/2005 > >
