Garry must be back. Flaunting yet again his inability to solve the most simple of instruction sets. I mean, how come no one else failed to understand the thread to help Arjo? When's your nest trip away Garry?

Neil Cooke

----- Original Message ----- From: "studio" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Wednesday, February 01, 2006 5:20 PM
Subject: Re: exclude or include lightsources for objects


The lightsensitive shader adds the possibility to dim the
lights . Make sure that you have a float channel which is
named exactly "Light Sensitivity" in your channel tab.

Thank you :

 What an excellent opportunity you guys have pro-
vided for one to step in and say " What ???? " .

 Great that we have encountered yet another situa-
tion where we can utilize the advanced tools of RS ,
but the solution from Boris and Matthias totally lost
me .

 Was that 2 different solutions ? Or one solution ,
with a twist . Then , as if that wasn't confusing
enough , we have a link to parts of Tim B.'s expl-
anation about something similiar (I guess?) .

 Think about it ... if an ancient user like myself
can not follow along with what you guys are yammer-
ing about , how do you expect newcommers to Realsoft
3D to learn anything ?

 We keep on saying ... RS is an extremely capable 3D
application , but can also be a steep learning curve .
This thread is an good example of how hard it can be
to try and grasp a new procedure .

  So , anyway , who had the solution ? Boris ? Matt-
hias ? Boris with Matthias's help ? Boris with Tim's
tutorial and then adding Boris's suggestions later ?

 How much does Maya cost now ?

studio
www.niagara.com/~studio
www.studiodynamics.net

The lightsensitive shader adds the possibility to dim the lights
Make sure that you have a float channel which is named
exactly "Light Sensitivity" in your channel tab.

Matthias

> > there is the lightsensitivity shader in the RS' materials in "misc". > > You
> > have to apply this shader to the certain lightsource. For the objects
> > that should be influenced by this lightsource set the value for the
> > lightsensitivity channel in properties col-Attribute-lightsensitivity > > to
> > "1".
> >
> > --
> > Bye
> > Boris - http://www.3ddart.com -
> > Realsoft Image Contest - http://www.realsoft.org -
> >
>
>



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