The lightsensitive shader adds the possibility to dim the lights
Make sure that you have a float channel which is named
exactly "Light Sensitivity" in your channel tab.

Matthias

> > there is the lightsensitivity shader in the RS' materials in "misc". You
> > have to apply this shader to the certain lightsource. For the objects
> > that should be influenced by this lightsource set the value for the
> > lightsensitivity channel in properties col-Attribute-lightsensitivity to
> > "1".
> >
> > --
> > Bye
> > Boris - http://www.3ddart.com -
> > Realsoft Image Contest - http://www.realsoft.org -
> >
>
>

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