The lightsensitive shader adds the possibility to dim the lights Make sure that you have a float channel which is named exactly "Light Sensitivity" in your channel tab.
Matthias > > there is the lightsensitivity shader in the RS' materials in "misc". You > > have to apply this shader to the certain lightsource. For the objects > > that should be influenced by this lightsource set the value for the > > lightsensitivity channel in properties col-Attribute-lightsensitivity to > > "1". > > > > -- > > Bye > > Boris - http://www.3ddart.com - > > Realsoft Image Contest - http://www.realsoft.org - > > > >
