Hi Neil and thanks for your reply :

   However , what I'm actually very curious about is ,
"How 'big' is your actual Viewport window , and as of
yet that has not actually been answered .

   There is only one way to answer this question ;

Go into View Properties and assign a Grid of whatever size
you think might correspond to an actual typical scene that
one might be working with , then count the numer of grids
shown to determine the actual size of your viewport .

  As I've mentioned , I work with a size of 1 meter by
3/4 of a meter (using the above method to determine that),
but others appear to be saying that we should be using a
window several magnitudes larger .

  Unless we are breaking down in terminology (again) .

Thanks .

studio
www.niagara.com/~studio
www.studiodynamics.net


> Hi Garry,
> 
> I ran into severe problems that were solved by re-scaling the root directory
> of my project to 0.0001 a while back. From then on I work in magnitudes
> depending on the degree of accuracy needed ... an clients gadget with
> tolerances of parts of a millimetre means that I treat the input dimensions
> as 1.000 mm for example. However for architectural stuff I treat the input
> dimensions as 1.000 metres. This allows easy scaling up should I need to
> import objects from differently scaled input environments. I don't mess with
> the viewport at all until the project starts showing clipping cut-off then I
> drop the root directory into the viewport as others have mentioned. Actually
> I have no idea what most of the view buttons on the right hand toolbar are
> for.
> 
> Neil Cooke
> 
> ----- Original Message -----
> From: "studio" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Wednesday, February 08, 2006 8:14 PM
> Subject: Re: How 'big' is your viewport window
> 
> 
> > Hi Chris & Bernie :
> >
> >  Thanks for the reply . So you are saying that you would
> > probably not have much use for the "Native State" control.
> > http://www.studiodynamics.net/saved/native_view.jpg
> >
> >   When you click on this control button you are presented
> > with a 1 meter by .75 Meter (depending on your aspect rat-
> > io) and that is where I start to model everything from
> > buildings to microbes .
> >
> >   You are suggesting to not do this but to have a viewport
> > window that actually covers a distance from edge to edge of
> > whatever the realworld model is ... 100 feet or 100 meters
> > or 500 hundered meters , even up to 2 Kilometers wide ?
> >
> > This blows my mind .
> >
> > Could you please upload a simple project file for me to
> > try ? No intricate model is needed , just a simple cube
> > that is a couple hundred meters wide will be fine .
> >
> >   I must be doing something very wrong here .
> >
> > studio
> > www.niagara.com/~studio
> > www.studiodynamics.net
> >
> >
> > > Scale should generally be set to real world units. As RS has not locked
> > > down what a "Unit" should be - some people use this as feet, some cm,
> > > but as a general rule one should set it to metres. ie 1 unit = 1m.
> > >
> > > If importing scenes, scale the scene accordingly. As RS effectively uses
> > > 1 unit = 1 metre. (Displacements / Nurb wire widths etc.)
> > >
> > > Its just a matter of acclimatising yourself with the decimal points - I
> > > set to 3 decimals as this then goes down to mm. eg:
> > >
> > > 1m = 1.0
> > > 100mm = 0.1
> > > 10mm = 0.01
> > > 1mm = 0.001
> > >
> > > Occasionally you may get clipping plane problems on enourmous sites
> > > (I've only had a few that were several km wide).
> > >
> > > If your object is clipped in ortho views - simply drag and drop the
> > > object into the view window to set clipping planes accordingly.
> > >
> > > Regards
> > >
> > > Bernie
> > >
> > > > I use full size in architectural work. This is so I can consistently
> > > > import work in from cad programs. If it is a humongous site, I will
> use
> > > > units=feet rather than inches to reduce precision error.
> > > > To go from ortho to perspective, I just select a big object and zoom
> to
> > > > object.
> > > > As Vesa has mentioned, it is important to set your viewport/clipping/
> > > > near and far to a range that is not much bigger than it needs to be.
> > > >
> > > > Chris Mungenast
> > > >
> > > >
> > >
> > >
> > >
> > > --
> > > No virus found in this incoming message.
> > > Checked by AVG Free Edition.
> > > Version: 7.1.371 / Virus Database: 267.15.1/250 - Release Date: 2/3/2006
> > >
> > >
> 
> 
> 
> -- 
> No virus found in this incoming message.
> Checked by AVG Free Edition.
> Version: 7.1.371 / Virus Database: 267.15.1/250 - Release Date: 2/3/2006
> 
> 

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