Thanks Vesa :

  To me , your mail explains a lot . Thank you very
much . Still , I am curious about how others have been
working with RS ... but not it's not that important .

  I'll continue working with RS as I always have and
when I upgrade I'll see if I can 'expand' a little
bit .

Cheers and thanks again for your time .

studio
www.niagara.com/~studio
www.studiodynamics.net
----- Original Message ----- 
From: "Vesa Meskanen" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Wednesday, February 08, 2006 3:06 AM
Subject: Re: How 'big' is your viewport window


> Hi,
> 
> Some notes regarding the scale of modelling:
> 
> - Rendering accuracy is best when the diameter of the scene is about 1 
> meter, but real world scale should work fine for most
> projects. Some analytic primitives precompute high powers of the dimensions 
> of geometry to optimize and speed up rendering. This makes computations 
> inaccurate. Even double precision floats are not enough when you examine a 
> detail on a surface of of a real-world scaled globe sphere.
> 
> - The dynamic clipping of the perspective ground plane by drawing density 
> works badly in large scale models. Increasing the default density of the 
> ground grid from 0.5 meters to say 5 meters makes landscape modeling more 
> comfortable. Currently the density is a defined in preferences (Asynchronous 
> Drawing/Window Drawing/GroundDensity), and you have to restart the program 
> after changing the setting, which is inconvenient. We will make it a regular 
> view property in upcoming versions.
> 
> - Defining a proper native state for the view is recommended for unusual 
> model scales:  a proper clipping range say 1...10000 meters instead of 
> 0.01...100 m, distance = 100 m etc. Also decimals are important because they 
> eat up the available dynamical range. So, set clip start to one meter 
> instead of 0.01 meters for large models. Drag-dropping a geometry item to 
> view does not increase the lower limit of the clip range, only the upper one 
> if necessary.
> 
> -  There is one inconvenient  issue when working with big models. Camera 
> object's 'front frame' defines its field of view. The front frame is 
> typically placed 1 meter in front of the camera position. This means that 
> when you switch from perspective camera view to parallel camera projection 
> and the distance to the scene is much higher than one meter, perpective 
> camera shows much wider area of the scene. We will fix this problem in 
> future releases.
> 
> 
> Best regards,
> 
> Vesa
> 
> 
> 
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> 

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