Re-Soft blended bump map displacement .... doesnt this run into the problem of soft fading these materials due to the linear interpolation limitaion mentioned by Vesa a while back?
Or is it simply due to Southfarthing constraints? The former is maybe to be addressed in upcoming RS releases ... the latter probably has priority. Neil Cooke ----- Original Message ----- From: "Matthias Kappenberg" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Monday, May 29, 2006 4:50 AM Subject: Re: Some WIP > Hi Zaug, > > many cubes. > Cool spacy look :-) > It's a little bit dark on my monitor. > > Here's my WIP: > http://www.the-dimension.com/snail-qt.jpg > > With a question inside. > > Matthias > > ----- Original Message ----- > From: "Zaug" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Sunday, May 28, 2006 4:46 PM > Subject: Some WIP > > > > Nothing too amazing, but getting closer to what I was inspired by, when > > I began working on the script: > > http://www.catmtn.com/images/renders/real_greeblez-13.jpg > > > > Zaug > > > > -- > > My love of the halfling's leaf has clearly slowed my mind. > > <|8?o > > > > >
