Re-Soft blended bump map displacement .... doesnt this run into the problem
of soft fading these materials due to the linear interpolation limitaion
mentioned by Vesa a while back?

Or is it simply due to Southfarthing constraints?

The former is maybe to be addressed in upcoming RS releases ... the latter
probably has priority.

Neil Cooke

----- Original Message -----
From: "Matthias Kappenberg" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, May 29, 2006 4:50 AM
Subject: Re: Some WIP


> Hi Zaug,
>
> many cubes.
> Cool spacy look :-)
> It's a little bit dark on my monitor.
>
> Here's my WIP:
> http://www.the-dimension.com/snail-qt.jpg
>
> With a question inside.
>
> Matthias
>
> ----- Original Message -----
> From: "Zaug" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Sunday, May 28, 2006 4:46 PM
> Subject: Some WIP
>
>
> > Nothing too amazing, but getting closer to what I was inspired by, when
> > I began working on the script:
> > http://www.catmtn.com/images/renders/real_greeblez-13.jpg
> >
> > Zaug
> >
> > --
> > My love of the  halfling's leaf has clearly slowed my mind.
> > <|8?o
> >
> >
>

Reply via email to