Hi Matthias,
> > > With a question inside.
> > >
I hope I got the question right but you can use a scope-mapping on the
uv-set.
Create a customchannel ("scope_1" or whatever)
Create in Surface properties of your vsl-shader Scope=Copy(scope1)
Put the uv-set in edit mode
Select the all edges accept the one you wanna have the soft edge
Set "1" in properties-col-Attribute-scope1 for the selected edges. The
edges with value "1" get the shader applied. "0" = no shader ... and
you can use other values then 1 and 0 (just mentioning ;))
That should work for bump, colour, illu ...
--
Bye
Boris - http://www.3ddart.com -
Realsoft Image Contest - http://www.realsoft.org -