On Mon, 29 May 2006 10:28:19 +0200, Matthias Kappenberg <[EMAIL PROTECTED]> wrote:

Hi Boris,

many thanks, you are right. Attached is my way.
But the UV-Sets are buggy in my opinion.
(And the snail has UV-Sets, but no longer, hehe)

Please have a look at the file.
(Ignore upcoming Realman errors while loading
as always)

Maybe the file can be helpy for Neil, too.

Matthias

I had a similar problem on a remarkably similar snail! I concluded I was hopeless at VSL, so it's reassuring to see I was actually doing the same as you :-) I had better luck varying the size of the cells using a channel to multiply the map coords.

George



----- Original Message -----
From: "Boris Jahn" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, May 29, 2006 9:35 AM
Subject: Re: Some WIP


Hi Matthias,

> > > With a question inside.
> > >

I hope I got the question right but you can use a scope-mapping on the
uv-set.
Create a customchannel ("scope_1" or whatever)
Create in Surface properties of your vsl-shader Scope=Copy(scope1)
Put the uv-set in edit mode
Select the all edges accept the one you wanna have the soft edge
Set "1" in properties-col-Attribute-scope1 for the selected edges. The
edges with value "1" get the shader applied. "0"  = no shader ... and
you can use other values then 1 and 0 (just mentioning ;))
That should work for bump, colour, illu ...

--

Bye
Boris - http://www.3ddart.com -
Realsoft Image Contest - http://www.realsoft.org -







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