On Mon, 29 May 2006 10:28:19 +0200, Matthias Kappenberg
<[EMAIL PROTECTED]> wrote:
Hi Boris,
many thanks, you are right. Attached is my way.
But the UV-Sets are buggy in my opinion.
(And the snail has UV-Sets, but no longer, hehe)
Please have a look at the file.
(Ignore upcoming Realman errors while loading
as always)
Maybe the file can be helpy for Neil, too.
Matthias
I had a similar problem on a remarkably similar snail! I concluded I was
hopeless at VSL, so it's reassuring to see I was actually doing the same
as you :-) I had better luck varying the size of the cells using a
channel to multiply the map coords.
George
----- Original Message -----
From: "Boris Jahn" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, May 29, 2006 9:35 AM
Subject: Re: Some WIP
Hi Matthias,
> > > With a question inside.
> > >
I hope I got the question right but you can use a scope-mapping on the
uv-set.
Create a customchannel ("scope_1" or whatever)
Create in Surface properties of your vsl-shader Scope=Copy(scope1)
Put the uv-set in edit mode
Select the all edges accept the one you wanna have the soft edge
Set "1" in properties-col-Attribute-scope1 for the selected edges. The
edges with value "1" get the shader applied. "0" = no shader ... and
you can use other values then 1 and 0 (just mentioning ;))
That should work for bump, colour, illu ...
--
Bye
Boris - http://www.3ddart.com -
Realsoft Image Contest - http://www.realsoft.org -
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