Hi George, can you post some images?
Matthias ----- Original Message ----- From: "George Jenner" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Wednesday, May 31, 2006 3:39 PM Subject: Re: Some WIP / yep and something for Neil > On Mon, 29 May 2006 10:28:19 +0200, Matthias Kappenberg > <[EMAIL PROTECTED]> wrote: > > > Hi Boris, > > > > many thanks, you are right. Attached is my way. > > But the UV-Sets are buggy in my opinion. > > (And the snail has UV-Sets, but no longer, hehe) > > > > Please have a look at the file. > > (Ignore upcoming Realman errors while loading > > as always) > > > > Maybe the file can be helpy for Neil, too. > > > > Matthias > > I had a similar problem on a remarkably similar snail! I concluded I was > hopeless at VSL, so it's reassuring to see I was actually doing the same > as you :-) I had better luck varying the size of the cells using a > channel to multiply the map coords. > > George > > > > > > > ----- Original Message ----- > > From: "Boris Jahn" <[EMAIL PROTECTED]> > > To: <[email protected]> > > Sent: Monday, May 29, 2006 9:35 AM > > Subject: Re: Some WIP > > > > > >> Hi Matthias, > >> > >> > > > With a question inside. > >> > > > > >> > >> I hope I got the question right but you can use a scope-mapping on the > >> uv-set. > >> Create a customchannel ("scope_1" or whatever) > >> Create in Surface properties of your vsl-shader Scope=Copy(scope1) > >> Put the uv-set in edit mode > >> Select the all edges accept the one you wanna have the soft edge > >> Set "1" in properties-col-Attribute-scope1 for the selected edges. The > >> edges with value "1" get the shader applied. "0" = no shader ... and > >> you can use other values then 1 and 0 (just mentioning ;)) > >> That should work for bump, colour, illu ... > >> > >> -- > >> > >> Bye > >> Boris - http://www.3ddart.com - > >> Realsoft Image Contest - http://www.realsoft.org - > >> > >> > >> > >> > > > > -- > Using Opera's revolutionary e-mail client: http://www.opera.com/mail/ > >
