Hi George,

can you post some images?

Matthias


----- Original Message ----- 
From: "George Jenner" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Wednesday, May 31, 2006 3:39 PM
Subject: Re: Some WIP / yep and something for Neil


> On Mon, 29 May 2006 10:28:19 +0200, Matthias Kappenberg  
> <[EMAIL PROTECTED]> wrote:
> 
> > Hi Boris,
> >
> > many thanks, you are right. Attached is my way.
> > But the UV-Sets are buggy in my opinion.
> > (And the snail has UV-Sets, but no longer, hehe)
> >
> > Please have a look at the file.
> > (Ignore upcoming Realman errors while loading
> > as always)
> >
> > Maybe the file can be helpy for Neil, too.
> >
> > Matthias
> 
> I had a similar problem on a remarkably similar snail!  I concluded I was  
> hopeless at VSL, so it's reassuring to see I was actually doing the same  
> as you :-)  I had better luck varying the size of the cells using a  
> channel to multiply the map coords.
> 
> George
> 
> >
> >
> > ----- Original Message -----
> > From: "Boris Jahn" <[EMAIL PROTECTED]>
> > To: <[email protected]>
> > Sent: Monday, May 29, 2006 9:35 AM
> > Subject: Re: Some WIP
> >
> >
> >> Hi Matthias,
> >>
> >> > > > With a question inside.
> >> > > >
> >>
> >> I hope I got the question right but you can use a scope-mapping on the
> >> uv-set.
> >> Create a customchannel ("scope_1" or whatever)
> >> Create in Surface properties of your vsl-shader Scope=Copy(scope1)
> >> Put the uv-set in edit mode
> >> Select the all edges accept the one you wanna have the soft edge
> >> Set "1" in properties-col-Attribute-scope1 for the selected edges. The
> >> edges with value "1" get the shader applied. "0"  = no shader ... and
> >> you can use other values then 1 and 0 (just mentioning ;))
> >> That should work for bump, colour, illu ...
> >>
> >> --
> >>
> >> Bye
> >> Boris - http://www.3ddart.com -
> >> Realsoft Image Contest - http://www.realsoft.org -
> >>
> >>
> >>
> >>
> 
> 
> 
> -- 
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