Hi all..
 
Can someone please confirm that 'LookAt' Constructor ONLY work as expected when the bound object is at exactly the world position 0, 0 , 0 ?
 
For example, if you have an eye positioned somewhere else (also the 'LookAt' close by it), and it is bound to the 'LookAt', it wont work well at all, it flips and behaves badly not near as it should...
If you then move them to 0, 0, 0 (and the LookAt close by..), then it behaves as I would expect it to..
 
This made the 'LookAt' Constructor totally impossible to use, even for a simple char anim..for eyes following stuff =(
 
If confirmed, is there a workaround for it, until it can be fixed? 
I tried also to use the LatticeMapping set to 'LookAt', which seems to work better, but that messed up, when the 'Lattice' was mapped to Skel of the character...(or Mapped to a Path..)
(no matter in what order things were mapped..., the Eyes LookAt part, just stops working as it should..)
 
I also mapped other ways, but most of them, if they worked, they suffered from old "Lag" effect..
(Which sometimes can be fixed by how objects and levels are structured, and also order of chors are important, but wont fix it for all cases...as for now)
 
I think this type of thing is important to work..
Thx in Advance...
 
Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..

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