At 21:13 5-11-2006, you wrote:
Hi Mark..
Thx for you taking the time to reply !
I suspected that I wasnt the only one..=)..
I remember your post on the camera movement...
I don't :)
At least you found a workaround that worked for you..
Still the LookAt should really be more intuitive and not need
scripts..or need of my own dual LookAt workaround
Objects really shouldnt have to be lined up before binding them..
One really should just need to bind them and they should then
directly point towards the LookAt object..
(hmm wonder if such can be setup with a script...)
Exactly my thoughts... I have a tendency to never look again at
features that I couldn't get working the first time. Another example:
Footsteps - I never managed to make something with it that didn't
look like a drunken robot.
I'm glad I have some time again to play around with RS! Right now my
four CPU cores are rendering a landscape with animated displacement,
it'll be ready in an hour or so, thanks to a fivefold increase in
render power since last time I worked with landscapes :)
Good that there always are nice ppl like in this case Matthias that
are ready to help out and that one can almost always find good
workarounds, until features are implemented and bugs are fixed..
Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..
I always liked that signature: yes we are proud, not obscure!
Take care,
Mark H