Last month I tried to set up a camera movement with the Look-at thing but I gave up after an hour of hair-pulling... you're not the only one Stefan!
Something basically simple turned into a complicated monster ;)
I resorted to Morphing, works fine and is reliable.

Thanks for the tips and script,

-Mark H


At 14:17 5-11-2006, you wrote:
Another one ;-)

Most time I use the "Look at" and "Follow" or something
like this with Constraints or direct poor-mans scripts.
After some try and error crashes, that's now the easiest
for me.

And it's in my opinion always a good idea to make use
of levels instead of "direct" connecting. Then it's easy to
port the anims from one scene to another, or change the
objects and their placement.
(Only if working with levels is possible ;-)

Have a look at the "Script5" Properties-->Spec Tab
 poor-mans script ;-)

=========================
sphere = Self.GETSUBBYORDNUM(0);
p = sphere.GetCenter();
Target.SETPOINT(1, p);
=========================

...SETPOINT(0,....... 0 is the From-Point of the "Look at"
...SETPOINT(1,....... 1 is the To-Point of the "Look at"

Maybe it'll give a complete manual with v6 :-o
And a drag'n drop connector for scripts ( double :-o with :-)


Hope it's helpy.

Matthias

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