Hi Mark..
Thx for you taking the time to reply !
I suspected that I wasnt the only one..=)..
I remember your post on the camera movement...
At least you found a workaround that worked for you..
Still the LookAt should really be more intuitive and not need scripts..or
need of my own dual LookAt workaround
Objects really shouldnt have to be lined up before binding them..
One really should just need to bind them and they should then directly point
towards the LookAt object..
(hmm wonder if such can be setup with a script...)
Good that there always are nice ppl like in this case Matthias that are
ready to help out and that one can almost always find good workarounds,
until features are implemented and bugs are fixed..
Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..
Last month I tried to set up a camera movement with the Look-at thing but
I gave up after an hour of hair-pulling... you're not the only one Stefan!
Something basically simple turned into a complicated monster ;)
I resorted to Morphing, works fine and is reliable.
Thanks for the tips and script,
-Mark H
At 14:17 5-11-2006, you wrote:
Another one ;-)
Most time I use the "Look at" and "Follow" or something
like this with Constraints or direct poor-mans scripts.
After some try and error crashes, that's now the easiest
for me.
And it's in my opinion always a good idea to make use
of levels instead of "direct" connecting. Then it's easy to
port the anims from one scene to another, or change the
objects and their placement.
(Only if working with levels is possible ;-)
Have a look at the "Script5" Properties-->Spec Tab
poor-mans script ;-)
=========================
sphere = Self.GETSUBBYORDNUM(0);
p = sphere.GetCenter();
Target.SETPOINT(1, p);
=========================
...SETPOINT(0,....... 0 is the From-Point of the "Look at"
...SETPOINT(1,....... 1 is the To-Point of the "Look at"
Maybe it'll give a complete manual with v6 :-o
And a drag'n drop connector for scripts ( double :-o with :-)
Hope it's helpy.
Matthias