Very nice image Mark! The grass is looking good too! How did you make that? With curves?
Arjo. > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Behalf Of Mark Heuymans > Sent: zaterdag 26 mei 2007 23:04 > To: [email protected] > Subject: IvyGenerator again > > > OK, after adding RAM, I applied some ivy to an old scene (from > the V3 days, > the fountain was generated by Enhancer!) > Here's a WIP, the whole scene needs lots of work: > http://www.xs4all.nl/~ath8n0r/div/ivylablandscape24a01.jpg > In fact, the ivy looks better than the outdated walls it's growing on. > > A few tips: > - I noticed (a few hours too late) that the Ivy .obj file I > imported into RS > was mirrored! Still not sure if the IvyGenerator or RS is to blame, but > watch out. > - when importing the ivy object, select 'UV coords to per face > materials' to > apply the old and young leaf and the bark materials to individual faces. > - Make the three materials, using clip or fade mapping for the leaves. If > anyone wants them, I'll upload the materials I used here. (room for > improvement) > - save the import action for the last minute before rendering: > it's big and > makes editing slow. Watch out with low-memory render slaves, they > will choke > in the ivy ;) But the volumetric water took most of the render > time in the > picture above. > > > Thanks again for the link Matthias, great freeware! > > -Mark H > > > > > WOW! It works! Try to model that by hand ;) > > Great stuff. > > > > More RAM needed here... > > > > thanks, > > Mark H > > > > > >> Question of RAM ;-) > >> But working very fine :-) > >> > >> http://www.the-final.com/ivy.jpg > >> > >> (1.4 Gig Ram usage) > >> > >> Matthias > >> > >
