Very nice image Mark!
The grass is looking good too! How did you make that? With curves?

Arjo.

> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Behalf Of Mark Heuymans
> Sent: zaterdag 26 mei 2007 23:04
> To: [email protected]
> Subject: IvyGenerator again
>
>
> OK, after adding RAM, I applied some ivy to an old scene (from
> the V3 days,
> the fountain was generated by Enhancer!)
> Here's a WIP, the whole scene needs lots of work:
> http://www.xs4all.nl/~ath8n0r/div/ivylablandscape24a01.jpg
> In fact, the ivy looks better than the outdated walls it's growing on.
>
> A few tips:
> - I noticed (a few hours too late) that the Ivy .obj file I
> imported into RS
> was mirrored! Still not sure if the IvyGenerator or RS is to blame, but
> watch out.
> - when importing the ivy object, select 'UV coords to per face
> materials' to
> apply the old and young leaf and the bark materials to individual faces.
> - Make the three materials, using clip or fade mapping for the leaves. If
> anyone wants them, I'll upload the materials I used here. (room for
> improvement)
> - save the import action for the last minute before rendering:
> it's big and
> makes editing slow. Watch out with low-memory render slaves, they
> will choke
> in the ivy ;)  But the volumetric water took most of the render
> time in the
> picture above.
>
>
> Thanks again for the link Matthias, great freeware!
>
> -Mark H
>
>
>
> > WOW! It works! Try to model that by hand ;)
> > Great stuff.
> >
> > More RAM needed here...
> >
> > thanks,
> > Mark H
> >
> >
> >> Question of RAM ;-)
> >> But working very fine :-)
> >>
> >> http://www.the-final.com/ivy.jpg
> >>
> >> (1.4 Gig Ram usage)
> >>
> >> Matthias
> >>
>
>

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