The problem is that most of these are polygon renderers and even those that can handle csg stuff would take a huge amount of work on the material side.
On 07/08/07, Aidan O Driscoll <[EMAIL PROTECTED]> wrote: > Hi Jean-Sebastien, > > As I have discovered from my travels with Blender their are numerous > OPEN SOURCE Free Standalone Render apps of different flavours: > > http://www.indigorenderer.com/joomla/ > http://sunflow.sourceforge.net > > AND for those who favour RENDERMAN have a look here: > > http://www.3delight.com/en/ > http://www.aqsis.org/xoops/modules/news/ > http://www.cs.utexas.edu/~okan/Pixie/pixie.htm > http://jrman.sourceforge.net/ > > All of these - opensource also. 3DElight is free ish, but looks real good. > > Yip - Jean, if some of our RS Coders could do some plugins for RS [ > as is the case with Blender ] it would be excellent .. Hint Hint :) > Primarily, I stress because these apps are FREEE & Open Source. > > Cheers > Aidan > > > > At 14:04 06/08/2007, you wrote: > >Aidan O Driscoll wrote: > >>Hi Guys, > >> > >>Been using Blender [ v2.44 ] on and off over the last few months. > >>One thing that Blender has is access to a lot of FREEEEE EXTERNAL > >>standalone Render Apps. These include INDIGO, SUNFLOW and PIXIE [ > >>Renderman ], [ google the words to find the sites ] but the one > >>for here is KERKYTHEA: > >> > >>http://www.kerkythea.net/joomla/ > >> > >>Their is a special build of Blender which has Kerkythea integrated, > >>but today I launched Kerkythea itself to find, in the File, Open > >>menu it can import OBJ etc. So this obviously gives an in for > >>REALSOFT. Model in RS, export as OBJ and then open in Kerkythea for > >>an alternative render [ as one may do with Maxwell etc, but at huge > >>cost as opposed to this being free ]. This standalone render app > >>has GI implementation etc, in fact read this: > >> > >> > >>/Supported Rendering Techniques > >> - Classic Ray Tracing > >> - Path Tracing (Kajiya) > >> - Bidirectional Path Tracing (Veach & Guibas) > >> - Metropolis Light Transport (Kelemen, Kalos et al.) > >> - Photon Mapping (Jensen) [mesh maps, photon maps, final > >> gathering, irradiance caching, caustics] > >> - Diffuse Interreflection (Ward) > >> - Depth Rendering > >> - Mask Rendering > >> - Clay Rendering > >> > >>/as per features page here: > >> > >>http://www.kerkythea.net/joomla/index.php?option=com_content&task=view&id=14&Itemid=48 > >><http://www.kerkythea.net/joomla/index.php?option=com_content&task=view&id=14&Itemid=48> > >> > >> > >>This one of course is for all you doodlers. Maybe some fun. AND I > >>stress, this mail is not set up for comparison reasons OR to have > >>a stab at RS, just may be of interest to some. > >> > >>It has its own materials workshop, lights, cameras etc. > >> > >>Cheers > >>Aidan > >I wish Realsoft could be used as a command line standalone renderer > >with a RIB interface. > > > >Jean-Sebastien Perron > >www.NeuroWorld.ws > > > > > > > >-- > >No virus found in this incoming message. > >Checked by AVG Free Edition. Version: 7.5.476 / Virus Database: > >269.11.8/940 - Release Date: 06/08/2007 16:53 > >
