The problem is that most of these are polygon renderers and even those
that can handle csg stuff would take a huge amount of work on the
material side.

On 07/08/07, Aidan O Driscoll <[EMAIL PROTECTED]> wrote:
> Hi Jean-Sebastien,
>
> As I have discovered from my travels with Blender their are numerous
> OPEN SOURCE Free Standalone Render apps of different flavours:
>
> http://www.indigorenderer.com/joomla/
> http://sunflow.sourceforge.net
>
> AND for those who favour RENDERMAN have a look here:
>
> http://www.3delight.com/en/
> http://www.aqsis.org/xoops/modules/news/
> http://www.cs.utexas.edu/~okan/Pixie/pixie.htm
> http://jrman.sourceforge.net/
>
> All of these - opensource also. 3DElight is free ish, but looks real good.
>
> Yip - Jean, if some of our RS Coders could do some plugins for RS [
> as is the case with Blender ] it would be excellent .. Hint Hint :)
> Primarily, I stress because these apps are FREEE & Open Source.
>
> Cheers
> Aidan
>
>
>
> At 14:04 06/08/2007, you wrote:
> >Aidan O Driscoll wrote:
> >>Hi Guys,
> >>
> >>Been using Blender [ v2.44 ] on and off over the last few months.
> >>One thing that Blender has is access to a lot of FREEEEE EXTERNAL
> >>standalone Render Apps. These include INDIGO, SUNFLOW and PIXIE [
> >>Renderman ],  [ google the words to find the sites ] but the one
> >>for here is KERKYTHEA:
> >>
> >>http://www.kerkythea.net/joomla/
> >>
> >>Their is a special build of Blender which has Kerkythea integrated,
> >>but today I launched Kerkythea itself to find, in the File, Open
> >>menu it can import OBJ etc. So this obviously gives an in for
> >>REALSOFT. Model in RS, export as OBJ and then open in Kerkythea for
> >>an alternative render [ as one may do with Maxwell etc, but at huge
> >>cost as opposed to this being free ]. This standalone render app
> >>has GI implementation etc, in fact read this:
> >>
> >>
> >>/Supported Rendering Techniques
> >>     - Classic Ray Tracing
> >>     - Path Tracing (Kajiya)
> >>     - Bidirectional Path Tracing (Veach & Guibas)
> >>     - Metropolis Light Transport (Kelemen, Kalos et al.)
> >>     - Photon Mapping (Jensen) [mesh maps, photon maps, final
> >> gathering, irradiance caching, caustics]
> >>     - Diffuse Interreflection (Ward)
> >>     - Depth Rendering
> >>     - Mask Rendering
> >>     - Clay Rendering
> >>
> >>/as per features page here:
> >>
> >>http://www.kerkythea.net/joomla/index.php?option=com_content&task=view&id=14&Itemid=48
> >><http://www.kerkythea.net/joomla/index.php?option=com_content&task=view&id=14&Itemid=48>
> >>
> >>
> >>This one of course is for all you doodlers. Maybe some fun. AND I
> >>stress, this mail is not set up  for comparison reasons OR to have
> >>a stab at RS, just may be of interest to some.
> >>
> >>It has its own materials workshop, lights, cameras etc.
> >>
> >>Cheers
> >>Aidan
> >I wish Realsoft could be used as a  command line standalone renderer
> >with a RIB interface.
> >
> >Jean-Sebastien Perron
> >www.NeuroWorld.ws
> >
> >
> >
> >--
> >No virus found in this incoming message.
> >Checked by AVG Free Edition. Version: 7.5.476 / Virus Database:
> >269.11.8/940 - Release Date: 06/08/2007 16:53
>
>

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