At 23:07 7-8-2007, you wrote:
Hi Jean,
"Aidan it's nice to see that you have a wider look at the CG world
than most people."
Yes - thanks for that. I am a great believer in a 3D Toolkit which
doesn't necessarily fall down on just one app. I think it is
essential these days to have good import / export for this reason.
This because one may note the 3D workflow is breaking into
specialist apps for each area, For example Silo, Mudbox, Zbrush -
for Sculpting on hi poly meshes, Vray, Maxwell for rendering. Apps
for poly modelling only with no other features.
Let's hope things will open up once V6 is released: FBX support!!
(and Realflow)
I'm well aware of the dangers of 100% single app dependance but here
are some reasons why I stick with RS:
- getting too old & rusty (lazy?) to learn tons of other apps, even
if they are free
- to me, VSL is essential, which means: use the native RS renderer,
not too bad because it's superb and you can set up unlimited render
slaves (ok, limited by budget..) with only a single license.
- it's a massive allround package with only a few weaknesses.
Don't get me wrong: I agree with both of you but at the moment I'm
'stuck' with RS... however, I'm thinking of Vue, Zbrush and Blender!
Jean, Aidan, thanks for the interesting discussion,
-Mark H