Aidan O Driscoll wrote:
Hi Jean-Sebastien,

As I have discovered from my travels with Blender their are numerous OPEN SOURCE Free Standalone Render apps of different flavours:

http://www.indigorenderer.com/joomla/
http://sunflow.sourceforge.net

AND for those who favour RENDERMAN have a look here:

http://www.3delight.com/en/
http://www.aqsis.org/xoops/modules/news/
http://www.cs.utexas.edu/~okan/Pixie/pixie.htm
http://jrman.sourceforge.net/

All of these - opensource also. 3DElight is free ish, but looks real good.

Yip - Jean, if some of our RS Coders could do some plugins for RS [ as is the case with Blender ] it would be excellent .. Hint Hint :) Primarily, I stress because these apps are FREEE & Open Source.

Cheers
Aidan



At 14:04 06/08/2007, you wrote:
Aidan O Driscoll wrote:
Hi Guys,

Been using Blender [ v2.44 ] on and off over the last few months. One thing that Blender has is access to a lot of FREEEEE EXTERNAL standalone Render Apps. These include INDIGO, SUNFLOW and PIXIE [ Renderman ], [ google the words to find the sites ] but the one for here is KERKYTHEA:

http://www.kerkythea.net/joomla/

Their is a special build of Blender which has Kerkythea integrated, but today I launched Kerkythea itself to find, in the File, Open menu it can import OBJ etc. So this obviously gives an in for REALSOFT. Model in RS, export as OBJ and then open in Kerkythea for an alternative render [ as one may do with Maxwell etc, but at huge cost as opposed to this being free ]. This standalone render app has GI implementation etc, in fact read this:


/Supported Rendering Techniques
    - Classic Ray Tracing
    - Path Tracing (Kajiya)
    - Bidirectional Path Tracing (Veach & Guibas)
    - Metropolis Light Transport (Kelemen, Kalos et al.)
- Photon Mapping (Jensen) [mesh maps, photon maps, final gathering, irradiance caching, caustics]
    - Diffuse Interreflection (Ward)
    - Depth Rendering
    - Mask Rendering
    - Clay Rendering

/as per features page here:

http://www.kerkythea.net/joomla/index.php?option=com_content&task=view&id=14&Itemid=48 <http://www.kerkythea.net/joomla/index.php?option=com_content&task=view&id=14&Itemid=48>

This one of course is for all you doodlers. Maybe some fun. AND I stress, this mail is not set up for comparison reasons OR to have a stab at RS, just may be of interest to some.

It has its own materials workshop, lights, cameras etc.

Cheers
Aidan
I wish Realsoft could be used as a command line standalone renderer with a RIB interface.

Jean-Sebastien Perron
www.NeuroWorld.ws



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I know all the renderer in the world I tried everyone of the above list and I know many others like pov-ray and small ray-tracers.

Let's start by saying that the ones that use xml are useless since the syntax is too heavy ex : <color of polygon begin> <color r> 0.5 <color g> 0.2 <color b> 0.1<color of polygon end> This is really stupid compared to every other scene description language : color 0.5 0.2 0.1

The problems with other free renderer is that they don't work on some of my computer or the binaries are not working : Pixie and Redqueen http://www.redqueenrenderer.com/ And some of them does not support command line or are so slow that it is impossible to use.
The best renderer and the cheapest is AIR http://www.sitexgraphics.com/
The other decent solution is pov-ray witch I know by hart but does not feature subdivision surfaces.

I would like Realsoft to output to rib and also to be used a stand alone command line renderer.

Renderman is simple, but the shaders are difficult without any User interface tool to create them.

With my experience with many renderers I found that Realsoft will give you the best sharp and vibrant picture. A 300$ RealsoftRenderer standalone no user interface command line with a .rib as input would be a dream.

Aidan it's nice to see that you have a wider look at the CG world than most people.

Jean-Sebastien Perron
www.neuroworld.ws

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