Aidan O Driscoll wrote:
Hi Jean-Sebastien,
As I have discovered from my travels with Blender their are numerous
OPEN SOURCE Free Standalone Render apps of different flavours:
http://www.indigorenderer.com/joomla/
http://sunflow.sourceforge.net
AND for those who favour RENDERMAN have a look here:
http://www.3delight.com/en/
http://www.aqsis.org/xoops/modules/news/
http://www.cs.utexas.edu/~okan/Pixie/pixie.htm
http://jrman.sourceforge.net/
All of these - opensource also. 3DElight is free ish, but looks real
good.
Yip - Jean, if some of our RS Coders could do some plugins for RS [ as
is the case with Blender ] it would be excellent .. Hint Hint :)
Primarily, I stress because these apps are FREEE & Open Source.
Cheers
Aidan
At 14:04 06/08/2007, you wrote:
Aidan O Driscoll wrote:
Hi Guys,
Been using Blender [ v2.44 ] on and off over the last few months.
One thing that Blender has is access to a lot of FREEEEE EXTERNAL
standalone Render Apps. These include INDIGO, SUNFLOW and PIXIE [
Renderman ], [ google the words to find the sites ] but the one for
here is KERKYTHEA:
http://www.kerkythea.net/joomla/
Their is a special build of Blender which has Kerkythea integrated,
but today I launched Kerkythea itself to find, in the File, Open
menu it can import OBJ etc. So this obviously gives an in for
REALSOFT. Model in RS, export as OBJ and then open in Kerkythea for
an alternative render [ as one may do with Maxwell etc, but at huge
cost as opposed to this being free ]. This standalone render app has
GI implementation etc, in fact read this:
/Supported Rendering Techniques
- Classic Ray Tracing
- Path Tracing (Kajiya)
- Bidirectional Path Tracing (Veach & Guibas)
- Metropolis Light Transport (Kelemen, Kalos et al.)
- Photon Mapping (Jensen) [mesh maps, photon maps, final
gathering, irradiance caching, caustics]
- Diffuse Interreflection (Ward)
- Depth Rendering
- Mask Rendering
- Clay Rendering
/as per features page here:
http://www.kerkythea.net/joomla/index.php?option=com_content&task=view&id=14&Itemid=48
<http://www.kerkythea.net/joomla/index.php?option=com_content&task=view&id=14&Itemid=48>
This one of course is for all you doodlers. Maybe some fun. AND I
stress, this mail is not set up for comparison reasons OR to have a
stab at RS, just may be of interest to some.
It has its own materials workshop, lights, cameras etc.
Cheers
Aidan
I wish Realsoft could be used as a command line standalone renderer
with a RIB interface.
Jean-Sebastien Perron
www.NeuroWorld.ws
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I know all the renderer in the world I tried everyone of the above list
and I know many others like pov-ray and small ray-tracers.
Let's start by saying that the ones that use xml are useless since the
syntax is too heavy ex : <color of polygon begin> <color r> 0.5 <color
g> 0.2 <color b> 0.1<color of polygon end>
This is really stupid compared to every other scene description language
: color 0.5 0.2 0.1
The problems with other free renderer is that they don't work on some of
my computer or the binaries are not working : Pixie and Redqueen
http://www.redqueenrenderer.com/
And some of them does not support command line or are so slow that it is
impossible to use.
The best renderer and the cheapest is AIR http://www.sitexgraphics.com/
The other decent solution is pov-ray witch I know by hart but does not
feature subdivision surfaces.
I would like Realsoft to output to rib and also to be used a stand alone
command line renderer.
Renderman is simple, but the shaders are difficult without any User
interface tool to create them.
With my experience with many renderers I found that Realsoft will give
you the best sharp and vibrant picture. A 300$ RealsoftRenderer
standalone no user interface command line with a .rib as input would be
a dream.
Aidan it's nice to see that you have a wider look at the CG world than
most people.
Jean-Sebastien Perron
www.neuroworld.ws