Hi! Here and working hard for the release ;-)
Regards, Carlo > Hi Mark > > Talking of Dynatomics. I have emailed Carlo for an update > a few times, but have had no response. All his weblinks > seem dead, I can find no info. > > Chris Sellars > Morsel Animation > > ----- Original Message ----- > From: "Mark Heuymans" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Friday, August 17, 2007 12:23 AM > Subject: Re: Skeleton collision detection > > > > At 01:02 16-8-2007, you wrote: > > >Hi Stefan, > > > > > >Unfortunately this does not produce the effect I am > looking for. The grass > > >should not stretch, it should just bend as objects or > > forces hit it. >This is why I was going to use nurbs > curves mapped to skeletons. However I > > >have not been able so far to get the skeletons to react > > to the simulation >system. If I create sub groups for > > the skeleton points, they just produce >unrecognised tag > > errors when used in a simulation. > > > >Any more ideas from anyone ? > > > > > > > > >Thanks, > > > > > >Chris > > > > > > Maybe Dynatomics could do this (but it's not available > > yet). I think it will enable you to turn the body that's > > controlled by the skeleton into a collision object, and > > collide that with the grass that has its 'roots' (lowest > > two points of the curve) fixed, correct me if I'm wrong > Carlo. > > > And then, there are some additional questions: > > - how does the Interpolator behave in animation? > > - a lot of grass is needed, can the system handle it? > Can YOU handle it? ;) > > - and then there's Chrono: very fast and accurate with > > collision detection; I'm just starting to learn it, who > > knows what it's capable of... but I don't think it was > designed to handle this kind of dynamics (??) > > > > > > It's quite a challenge, just my 2 cts, good luck! > > > > -Mark H > > > > > > > > -- > > No virus found in this incoming message. > > Checked by AVG Free Edition. > > Version: 7.5.484 / Virus Database: 269.11.19/955 - > Release Date: 15/08/2007 16:55 > > > > >
