Hi!

Here and working hard for the release ;-)

Regards,

Carlo

> Hi Mark
> 
> Talking of Dynatomics. I have emailed Carlo for an update
> a few times, but have had no response. All his weblinks
> seem dead, I can find no info.
> 
> Chris Sellars
> Morsel Animation
> 
> ----- Original Message -----
> From: "Mark Heuymans" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Friday, August 17, 2007 12:23 AM
> Subject: Re: Skeleton collision detection
> 
> 
> > At 01:02 16-8-2007, you wrote:
> > >Hi Stefan,
> > >
> > >Unfortunately this does not produce the effect I am
> looking for. The grass
> > >should not stretch, it should just bend as objects or
> > forces hit it. >This is why I was going to use nurbs
> curves mapped to skeletons. However I
> > >have not been able so far to get the skeletons to react
> > to the simulation >system. If I create sub groups for
> > the skeleton points, they just produce >unrecognised tag
> > errors when used in a simulation. >
> > >Any more ideas from anyone ?
> > >
> > >
> > >Thanks,
> > >
> > >Chris
> >
> >
> > Maybe Dynatomics could do this (but it's not available
> > yet). I think it will enable you to turn the body that's
> > controlled by the skeleton into a collision object, and
> > collide that with the grass that has its 'roots' (lowest
> > two points of the curve) fixed, correct me if I'm wrong
> Carlo. >
> > And then, there are some additional questions:
> > - how does the Interpolator behave in animation?
> > - a lot of grass is needed, can the system handle it?
> Can YOU handle it? ;)
> > - and then there's Chrono: very fast and accurate with
> > collision detection; I'm just starting to learn it, who
> > knows what it's capable of... but I don't think it was
> designed to handle this kind of dynamics (??)
> >
> >
> > It's quite a challenge, just my 2 cts, good luck!
> >
> > -Mark H
> >
> >
> >
> > --
> > No virus found in this incoming message.
> > Checked by AVG Free Edition.
> > Version: 7.5.484 / Virus Database: 269.11.19/955 -
> Release Date: 15/08/2007 16:55
> >
> >
> 

Reply via email to