Thanks for the links they are very interesting, I am playing about with
real time terrains myself at the moment so I do find these tools useful.
Hi Frank :
You're very welcome . Wilbur has some awesome tools , but
export options are very disappointing . I'm tempted to email
the developer and ask why after all these many years he still
doesn't offer 32 bit or .dem export .
While on the subject and as an aside there is a great little terrains
gallery at the following link (it also contains some nudes so please be
warned :) )
http://www.deepdarkdigital.com/docs/index.php?n=Wide.ImageGallery
Ah yes , Vue ! Nice stuff and an interesting Blog (the odd Poser
nude seemed done in good taste) . Awesome clouds and great textures
and plant placements . Thanks for the link .
Realtime terrains , eh ? Sounds very interesting ! Using OGL or
some kind of fast rendering ? Could it be used with shutter glasses?
Frank "The Rookie" Dodd
garry
studio wrote:
Wilbur :
is an ancient (but still updated regularily) freeware
terrain generating and modifying S/W . Super easy to use
and is a great place to start with creating your own un-
ique landscapes for import into RS ,lot's of cool tools.
(no export 32 bit support)
(no export - .DEM support)
http://www.ridgecrest.ca.us/~jslayton/wilbur.html
The commercial apps of choice are here :
http://www.world-machine.com/
http://www.daylongraphics.com/products/leveller/
KUDA created a cool example of what can be done with
JAVA and RS recently , and one can't help but wonder
what the possibilities might be for a terrain shading
script ?
Imagine being able to have RS render instances of trees
& plants at certain elevations and/or gradients (slopes)?
Or having the whole .DEM covered in various 'grass' in-
stances , except where the user decides VSL 'fractal rock'
should be showing (user defined slope amounts) ?
Water could be restricted to an exact elevation level
(sea-level) or maybe even applied to areas of a .DEM
that have been designed in Wilbur to "catch & contain"
rainfall .
Various noises applied to water surface to represent
waves (large or small) . Clouds hover at various elev .
Certain slopes above certain elevations could have
instances of certain plants mixed at certain amounts ...
Seems the scripting abilities of RS may be the quick-
est way to create basic but effective plugins ?
garry