At 05:02 21-8-2007, you wrote:
Hi Mark :

http://www.athanor3d.com/div/DAChronotest01.avi

 Looks flawless , to me . Good job !


Thanks Garry (but didn't you see the object penetrations?! collision distance should be a little bit higher)

Meanwhile I came up with a nice way to visualize the Chrono springs in raytracing. It involves lattice mapping a 2-point nurbs curve to the cubes (near the Chrone Markers), and a material based on the uv-space of nurbs curves. Only 55 curves left to map manually... hey, they don't call me Mark the Monk for nothing ;)

And thanks for your tablecloth, simulation can be a great way to model objects!


I hope I can come up with some whacky results in a few days,

-Mark H

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