At 05:02 21-8-2007, you wrote:
Hi Mark :
http://www.athanor3d.com/div/DAChronotest01.avi
Looks flawless , to me . Good job !
Thanks Garry (but didn't you see the object penetrations?! collision
distance should be a little bit higher)
Meanwhile I came up with a nice way to visualize the Chrono springs
in raytracing. It involves lattice mapping a 2-point nurbs curve to
the cubes (near the Chrone Markers), and a material based on the
uv-space of nurbs curves. Only 55 curves left to map manually... hey,
they don't call me Mark the Monk for nothing ;)
And thanks for your tablecloth, simulation can be a great way to model objects!
I hope I can come up with some whacky results in a few days,
-Mark H