At 22:16 1-9-2007, you wrote:
Glad to see you tried it, yes I'm aware of this shortcoming, it's very visible if the springs are really streched.
Mark H

Hi Mark :

 Tried your springmat and not much luck , but I did manage
some very cool Christmas tree ornaments and it made awesome
tinsel .


Hi Garry,
Sorry for replying late - I was preoccupied with a well documented case about a guy that was clinically dead for an hour and a half but came back among the living, brain tumor gone...
Back to 3d now ;)

What was the problem, did you forget to make the curves RT-visible? (I always forget if RT stands for RayTrace or RealTime ;) )


 Just a gentle reminder that ideally a zipped project file
with a readme.txt can be uploaded instead of just a mat .
This makes it so much easier for new users and even old
users who cannot seem to make stuff work properly .


I didn't get the impression more than three people were interested but you're right, I'll make a little project and a short text file and upload that.



 Also , would it not be best to model the nurbs curves
as "Springs" ? Frankolino's Nurbs Curve script should
be able to make springs , I think .

 Couldn't we model springs with the 'Helix' tool ? Or
just 'sweep' a spring ?


Yes, as always there are many ways to solve this, this was just the first thing that popped up in my head and it's really efficient, just two points needed. But how would you uniformly stretch and lattice map a real helix curve... maybe a cage. Hmm, this could solve the VSL 'stretching spring thickness problem'.

good luck,
-Mark H

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