Hi Mark..

It looks really cool..! (I have also done a few things with springs while btesting chrono..and some cool things can be done, as you showed here..)
Will be nice to see more as you go along with Chrono !
Thx for sharing it..

btw... it would be nice if Lattice Mapping, would have the option so you could in one go map ONE object to Several others...
For example..
If you have spheres spread out over a Nurb mesh, as it is now.. you only can Map all the spheres to the NurbsMesh in one go.. But you cant do it the other way around, to Map the Nurbs Mesh TO all the spheres (in this case preferably in a pointwise way), so you can then use the spheres in a simulation, and the Nurbs mesh moves with it and deform... That was just a simple example.. but I have always thought of why this hasnt been in the Latmap tools. =)

Would have helped you alot I bet, instead of you having to map each of those 2 point curves separatly.. you could have just choosen an option, when having all those curves and all cubes multiselected, so that it in ONE go mapped all points correctly to each cube as it should.. ! Or be able to make a pointgroup, and pointwise map that to all cubes in one go..(Selecting first the PointGroup and then all cubes, IIf that Option I want would be in there that is..)

Hppe any of that made sense.. =)..

btw2
Yep Chrono, DA and RS can work pretty good together. but I think it reallyl should be playing along much better..!

Keep your anims coming.. !

Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..


At 23:02 22-8-2007, you wrote:
Hi Mark :

 Looks flawless , to me . Good job !

Thanks Garry (but didn't you see the object penetrations?!
collision distance should be a little bit higher)

Yep , I saw . What I simply meant was ... that the 2 packages
seemed to work very well together , according to your example anim .


Yes, that's good news, although in this case Chrono isn't affected by
DA, it's strictly one-way. Nitpicking again...



Meanwhile I came up with a nice way to visualize the Chrono springs
in raytracing. It involves lattice mapping a 2-point nurbs curve to
the cubes (near the Chrone Markers), and a material based on the
uv-space of nurbs curves.


OK, here it is (some mistakes in the upper springs because of lattice
mapping problems)
http://www.athanor3d.com/div/27cubes1.avi
8 MB, Xvid (is this too big? let me know)

I attached the spring material I used here; apply as a default
material to a nurbs curve (raytracing-visible enabled, and with head
and tail radius >0, depends on your scene scale).

-Mark H

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