btw... it would be nice if Lattice Mapping, would have the option so you could in one go map ONE object to Several others...
For example..[...]


Hi Stefan,

You have a point, in my case it would have been much quicker if I could have mapped all relevant curve points to one cube, and this 27 times, instead of all curves separately (or am I stupid, is this already possible?). That was as far as I was willing to go for a test, very boring work ;) What made it worse was that sometimes the mapping failed... they were automatically deleted when playing the animation. Then I mapped the failed point again, doing exactly the same thing, and voila, no error! the Some curves are still refusing to map to the carrier object, maybe I can shift its COG or something.



Would have helped you alot I bet, instead of you having to map each of those 2 point curves separatly.. you could have just choosen an option, when having all those curves and all cubes multiselected, so that it in ONE go mapped all points correctly to each cube as it should.. ! Or be able to make a pointgroup, and pointwise map that to all cubes in one go..(Selecting first the PointGroup and then all cubes, IIf that Option I want would be in there that is..)

Hppe any of that made sense.. =)..


Yes, maybe a few more steps are needed to let RS know which point belongs to which cube.. Or it could search for the closest distances and decide for itself ;)



btw2
Yep Chrono, DA and RS can work pretty good together. but I think it reallyl should be playing along much better..!


Yeah, integration could be better, for example I still can't use RS native Creator object to spawn either Chrono or DA collision spheres, etc.. let's hope development will continue!

thanks for your input,
Mark H

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