btw... it would be nice if Lattice Mapping, would have the option so
you could in one go map ONE object to Several others...
For example..[...]
Hi Stefan,
You have a point, in my case it would have been much quicker if I
could have mapped all relevant curve points to one cube, and this 27
times, instead of all curves separately (or am I stupid, is this
already possible?). That was as far as I was willing to go for a
test, very boring work ;)
What made it worse was that sometimes the mapping failed... they were
automatically deleted when playing the animation. Then I mapped the
failed point again, doing exactly the same thing, and voila, no
error! the Some curves are still refusing to map to the carrier
object, maybe I can shift its COG or something.
Would have helped you alot I bet, instead of you having to map each
of those 2 point curves separatly..
you could have just choosen an option, when having all those curves
and all cubes multiselected, so that it in ONE go mapped all points
correctly to each cube as it should.. !
Or be able to make a pointgroup, and pointwise map that to all cubes
in one go..(Selecting first the PointGroup and then all cubes, IIf
that Option I want would be in there that is..)
Hppe any of that made sense.. =)..
Yes, maybe a few more steps are needed to let RS know which point
belongs to which cube.. Or it could search for the closest distances
and decide for itself ;)
btw2
Yep Chrono, DA and RS can work pretty good together. but I think it
reallyl should be playing along much better..!
Yeah, integration could be better, for example I still can't use RS
native Creator object to spawn either Chrono or DA collision spheres,
etc.. let's hope development will continue!
thanks for your input,
Mark H