Hallo user-list, I often use decals in my projects. Like small logos or simply text. For this, I create an image in Illustrator and save it as an 32 bit PNG. Illustrator automatically add a correct Alpha channel.
Inside RS3D I map the RGB channels of the image to the Color channel and map the Alpha channel of the image to the Scope channel. My problem now is that I have to choose 2 images from my disk. That's not well clean. I want to simply choose 1 image. Is there a way to copy the filename I've choosen in the first Textur object which maps the RGB channels to the Color channel to my second Textur object which maps the Alpha channel to the Scope channel? Such a solution would give me a ready to use decal material: Simply create a new decal material from the library, set a name and a filename and that's all. -- Best wishes, Marc
