Hello Bernie,

on Saturday, 15. September 2007, 11:43:42, you wrote:

> G'day Marc -

>> Is there a way to copy the filename I've choosen in the first Textur object 
> yes. Save the bitmap out as a GIF (using transparency). RS automatically
> maps the transaparancy to scope.

Yes and no. Yes, the Fade channel of the Gif image is mapped to the
Scope channel if the output channel of the Textur object is set to
Scope. But no, this is not really what I want. What's with the Color
channel? I need here another Textur object with which I map the RGB
channels of the image to the Color channel. And in this second Textur
object I have to open the file browser a second time to choose the
same image on my disk I had choosen for the first Textur object for
the Scope channel.

BTW: I would never ever use Gif files in combination with RS3D! They
doesn't provide a true alpha channel. They only provide a 1 Bit mask.
This results in bad distortions around the texture inside RS3D.

-- 
Best wishes,
 Marc                            

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