As all VSL output objects have only three properties there if now way to pass the channels of the image through the binding options Frank "The Rookie" Dodd

Hi Frank :

 Yes , you're saying that even though the 'Alpha' binding
is there with 32 bit .tga images , there is nothing to tie
it to (3 bindings max).
 I think this could be changed easily by Realsoft so that
'Alpha' can be bound to a list of possibles , such as Scope
or Transparency , as it automatically was in V3.53 .

... but as you say , it's no big deal and the 2 stage method
has advantages , especially for people who do not use a
paint programs masks or alpha channel controls . Seems some
paint programs have a very difficult way of addressing such
a simple concept .

cheers

garry

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