As all VSL output objects have only three properties there if now way to pass the channels of the image through the binding options and as the filename associated with the VSL texture object is an integral part of the object there is no way to move it to another object. I had wondered if it was possible with Realman but the only way to get a texture into Realman was to map it through channels with a previous texture object if I recall correctly.

Therefore in short I don't believe you can do what you want with a single texture object. I have had the same issue before although personally I don't find it to be a problem, in some ways having two input fields is a bonus as then you can source them from two different images if that is where the source material lies whereas otherwise you would need to go in and edit your VSL material rather than cutting and pasting a filename.

Regards,
Frank "The Rookie" Dodd
Hallo user-list,

I often use decals in my projects. Like small logos or simply text.
For this, I create an image in Illustrator and save it as an 32 bit
PNG. Illustrator automatically add a correct Alpha channel.

Inside RS3D I map the RGB channels of the image to the Color channel
and map the Alpha channel of the image to the Scope channel.

My problem now is that I have to choose 2 images from my disk. That's
not well clean. I want to simply choose 1 image. Is there a way to
copy the filename I've choosen in the first Textur object which maps
the RGB channels to the Color channel to my second Textur object which
maps the Alpha channel to the Scope channel?

Such a solution would give me a ready to use decal material: Simply
create a new decal material from the library, set a name and a
filename and that's all.

--
Best wishes,
Marc

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