G'day Marc -

Is there a way to copy the filename I've choosen in the first Textur object
yes. Save the bitmap out as a GIF (using transparency). RS automatically
maps the transaparancy to scope.

Yes and no. Yes, the Fade channel of the Gif image is mapped to the
Scope channel if the output channel of the Textur object is set to
Scope. But no, this is not really what I want. What's with the Color
channel? I need here another Textur object with which I map the RGB
channels of the image to the Color channel. And in this second Textur
object I have to open the file browser a second time to choose the
same image on my disk I had choosen for the first Textur object for
the Scope channel.


Hi Marc,

This doesn't solve the 4-channel problem but suppose the texture has a black background that represents empty space on a leaf (just an example): define a color variable, read the texture into that. From then on, it's stored in your variable and you can use it multiple times any way you like:

COLOR myvar
*Surface properties
     myvar=Texture(..path..)
     Color=Copy(myvar)
     Fade =Curve(myvar)

In this example, the curve should be Poly, at X=0 Y=1, then it drops steeply to 0 and stays horizontal for the rest (fade=0). The myvar=Texture(...) line can be edited in the Attributes tab to make it visible in user-friendly mode. The disadvantage is that everything black will be faded even if it should be visible in the texture...

Also, we have Photoshop layer support, everything can be stuffed into one multi-layered PSD texture.

I hope this helps a bit,
Mark H

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