I agree with Frank, you have to choose two images. But if you've a simple VSL object Bernies copy'n'paste is very fast. I use PSD export instead of PNG. And for simple transparency the Fade channel.
Here's an example of 2 very simple VSL Materials, if you're not in "Advanced Mode" at the materials: www.the-final.com/fade_mapping.zip Matthias ----- Original Message ----- From: "Marc Michael" <[EMAIL PROTECTED]> To: "Bernie @ VRgrafix" <[email protected]> Sent: Saturday, September 15, 2007 1:15 PM Subject: Re[2]: How to map the 4 channels of a bitmap directly to the Color and the Scope channel? > Hello Bernie, > > on Saturday, 15. September 2007, 11:43:42, you wrote: > > > G'day Marc - > > >> Is there a way to copy the filename I've choosen in the first Textur > >> object > > yes. Save the bitmap out as a GIF (using transparency). RS automatically > > maps the transaparancy to scope. > > Yes and no. Yes, the Fade channel of the Gif image is mapped to the > Scope channel if the output channel of the Textur object is set to > Scope. But no, this is not really what I want. What's with the Color > channel? I need here another Textur object with which I map the RGB > channels of the image to the Color channel. And in this second Textur > object I have to open the file browser a second time to choose the > same image on my disk I had choosen for the first Textur object for > the Scope channel. > > BTW: I would never ever use Gif files in combination with RS3D! They > doesn't provide a true alpha channel. They only provide a 1 Bit mask. > This results in bad distortions around the texture inside RS3D. > > -- > Best wishes, > Marc > >
