I agree with Frank, you have to choose two images.
But if you've a simple VSL object Bernies copy'n'paste
is very fast. I use PSD export instead of PNG.
And for simple transparency the Fade channel.

Here's an example of 2 very simple VSL Materials,
if you're not in "Advanced Mode" at the materials:
www.the-final.com/fade_mapping.zip

Matthias

----- Original Message ----- 
From: "Marc Michael" <[EMAIL PROTECTED]>
To: "Bernie @ VRgrafix" <[email protected]>
Sent: Saturday, September 15, 2007 1:15 PM
Subject: Re[2]: How to map the 4 channels of a bitmap directly to the Color and 
the Scope channel?


> Hello Bernie,
> 
> on Saturday, 15. September 2007, 11:43:42, you wrote:
> 
> > G'day Marc -
> 
> >> Is there a way to copy the filename I've choosen in the first Textur 
> >> object 
> > yes. Save the bitmap out as a GIF (using transparency). RS automatically
> > maps the transaparancy to scope.
> 
> Yes and no. Yes, the Fade channel of the Gif image is mapped to the
> Scope channel if the output channel of the Textur object is set to
> Scope. But no, this is not really what I want. What's with the Color
> channel? I need here another Textur object with which I map the RGB
> channels of the image to the Color channel. And in this second Textur
> object I have to open the file browser a second time to choose the
> same image on my disk I had choosen for the first Textur object for
> the Scope channel.
> 
> BTW: I would never ever use Gif files in combination with RS3D! They
> doesn't provide a true alpha channel. They only provide a 1 Bit mask.
> This results in bad distortions around the texture inside RS3D.
> 
> -- 
> Best wishes,
>  Marc                            
> 
> 

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