Hello,
ok, here we are. I have spend now some time to answer the question
"Which is the best size for textures"? And here is my answer.
[.....]
http://realsoft3d.turboland.de/BestTextureSize/
It's not finished yet, but it shows how I came to my opinion. I have
also done some real practical tests which doesn't shows up yet.
Now it's your turn. What do you think? What's your experiences?
--
Best wishes,
Marc Michael
Hi Marc,
Well done: a very important subject, everybody dabbling with 3d will have to
deal with this.
My 2 cts: the aliasing problem can also occur in procedural textures.
There's no specific source texture size... instead, we're dealing with
mathematical noise, cells, tiles or other pattern-generating sources. Quick
conclusion: don't set Octaves higher than necessary and try to use material
antialiasing (Material properties -> General tab).
I had some difficulty setting up the AA for such materials: the Antialiasing
value combined with Threshold, U and V samples, and this combined with the
current Render settings... a lot of trial&error and test rendering required!
And then there's mip-mapping: switching and blending closeup and far-away
textures depending on distance to the camera. Scripting, V6?
Many thanks, I hope you'll expand this page,
-Mark H