Hello,

ok, here we are. I have spend now some time to answer the question
"Which is the best size for textures"? And here is my answer.

[.....]
   http://realsoft3d.turboland.de/BestTextureSize/

It's not finished yet, but it shows how I came to my opinion. I have
also done some real practical tests which doesn't shows up yet.

Now it's your turn. What do you think? What's your experiences?

--
Best wishes,
Marc Michael


Hi Marc,

Well done: a very important subject, everybody dabbling with 3d will have to deal with this.

My 2 cts: the aliasing problem can also occur in procedural textures. There's no specific source texture size... instead, we're dealing with mathematical noise, cells, tiles or other pattern-generating sources. Quick conclusion: don't set Octaves higher than necessary and try to use material antialiasing (Material properties -> General tab). I had some difficulty setting up the AA for such materials: the Antialiasing value combined with Threshold, U and V samples, and this combined with the current Render settings... a lot of trial&error and test rendering required!

And then there's mip-mapping: switching and blending closeup and far-away textures depending on distance to the camera. Scripting, V6?


Many thanks, I hope you'll expand this page,
-Mark H


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