My 2 Cents: Reduce AntiAlias values and try a Outputscale lower than 1 (0.5, 0.25 or less)
Matthias ----- Original Message ----- From: "Mark Heuymans" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Monday, October 15, 2007 5:58 PM Subject: Re: The best size for textures > > > Hello, > > > > ok, here we are. I have spend now some time to answer the question > > "Which is the best size for textures"? And here is my answer. > > > > [.....] > > http://realsoft3d.turboland.de/BestTextureSize/ > > > > It's not finished yet, but it shows how I came to my opinion. I have > > also done some real practical tests which doesn't shows up yet. > > > > Now it's your turn. What do you think? What's your experiences? > > > > -- > > Best wishes, > > Marc Michael > > > Hi Marc, > > Well done: a very important subject, everybody dabbling with 3d will have to > deal with this. > > My 2 cts: the aliasing problem can also occur in procedural textures. > There's no specific source texture size... instead, we're dealing with > mathematical noise, cells, tiles or other pattern-generating sources. Quick > conclusion: don't set Octaves higher than necessary and try to use material > antialiasing (Material properties -> General tab). > I had some difficulty setting up the AA for such materials: the Antialiasing > value combined with Threshold, U and V samples, and this combined with the > current Render settings... a lot of trial&error and test rendering required! > > And then there's mip-mapping: switching and blending closeup and far-away > textures depending on distance to the camera. Scripting, V6? > > > Many thanks, I hope you'll expand this page, > -Mark H > > >
