My 2 Cents:
Reduce AntiAlias values and try a Outputscale lower than 1
(0.5, 0.25 or less)

Matthias

----- Original Message ----- 
From: "Mark Heuymans" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, October 15, 2007 5:58 PM
Subject: Re: The best size for textures


> 
> > Hello,
> >
> > ok, here we are. I have spend now some time to answer the question
> > "Which is the best size for textures"? And here is my answer.
> >
> > [.....]
> >    http://realsoft3d.turboland.de/BestTextureSize/
> >
> > It's not finished yet, but it shows how I came to my opinion. I have
> > also done some real practical tests which doesn't shows up yet.
> >
> > Now it's your turn. What do you think? What's your experiences?
> >
> > -- 
> > Best wishes,
> > Marc Michael
> 
> 
> Hi Marc,
> 
> Well done: a very important subject, everybody dabbling with 3d will have to 
> deal with this.
> 
> My 2 cts: the aliasing problem can also occur in procedural textures. 
> There's no specific source texture size... instead, we're dealing with 
> mathematical noise, cells, tiles or other pattern-generating sources. Quick 
> conclusion: don't set Octaves higher than necessary and try to use material 
> antialiasing (Material properties -> General tab).
> I had some difficulty setting up the AA for such materials: the Antialiasing 
> value combined with Threshold, U and V samples, and this combined with the 
> current Render settings... a lot of trial&error and test rendering required!
> 
> And then there's mip-mapping: switching and blending closeup and far-away 
> textures depending on distance to the camera. Scripting, V6?
> 
> 
> Many thanks, I hope you'll expand this page,
> -Mark H
>  
> 
> 

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