On Thursday 11 October 2007 17:47, Mark Heuymans wrote:
> > Mark,
> > Great to hear it is working! We (Timo and I) are looking into reading
> > custom channels; but not much progress, yet.
> >
> > Thankz for compliment; much more to come with this one  : )
> >
> > Zaug
>
> Hi all,
>
> In the meantime I tried the idea of using a custom channel to assign
> individual properties to a bunch of objects, and in the VSL this is used to
> scale a single material to each object individually. A quick and efficient
> way to get individual object variation with a single material - I never
> realized this was so easy. Scaling is just one example of what can be done
> here...
>
> I'd hate to modify "myvectorchannel" for each of the spheres manually in a
> big scene, so I used Map2Obj for this: if it works for nine spheres
> (attachment) it should work for hundreds or thousands  ;)
> This is where the script might come in one day... but a lot can be done now
> with Map2Obj; as usual the only limit is the imagination!
> I'm going to apply all this to big Nurnie levels generated by RealGreeblez
> ;)
>
> If anyone is interested and wants a quick tut, let me know.
>
>
> -Mark H

I'm not doing much 3d atm but I'm looking forwards to using some of this stuff 
when I'm able to get back into it:)   This sounds really useful - keep up the 
good work guys:)

LeeE

Reply via email to