On Thursday 11 October 2007 17:47, Mark Heuymans wrote: > > Mark, > > Great to hear it is working! We (Timo and I) are looking into reading > > custom channels; but not much progress, yet. > > > > Thankz for compliment; much more to come with this one : ) > > > > Zaug > > Hi all, > > In the meantime I tried the idea of using a custom channel to assign > individual properties to a bunch of objects, and in the VSL this is used to > scale a single material to each object individually. A quick and efficient > way to get individual object variation with a single material - I never > realized this was so easy. Scaling is just one example of what can be done > here... > > I'd hate to modify "myvectorchannel" for each of the spheres manually in a > big scene, so I used Map2Obj for this: if it works for nine spheres > (attachment) it should work for hundreds or thousands ;) > This is where the script might come in one day... but a lot can be done now > with Map2Obj; as usual the only limit is the imagination! > I'm going to apply all this to big Nurnie levels generated by RealGreeblez > ;) > > If anyone is interested and wants a quick tut, let me know. > > > -Mark H
I'm not doing much 3d atm but I'm looking forwards to using some of this stuff when I'm able to get back into it:) This sounds really useful - keep up the good work guys:) LeeE
