Scaling Objects like this?

http://the-final.com/realsoft-post.avi

(Only sphere scaled via greyscale image+Map2Obj+script)

Matthias


----- Original Message ----- 
From: "Mark Heuymans" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Thursday, October 11, 2007 6:47 PM
Subject: individual scaling with custom channels


> > Mark,
> > Great to hear it is working! We (Timo and I) are looking into reading 
> > custom channels; but not much progress, yet.
> >
> > Thankz for compliment; much more to come with this one  : )
> >
> > Zaug
> >
> 
> 
> Hi all,
> 
> In the meantime I tried the idea of using a custom channel to assign 
> individual properties to a bunch of objects, and in the VSL this is used to 
> scale a single material to each object individually. A quick and efficient 
> way to get individual object variation with a single material - I never 
> realized this was so easy. Scaling is just one example of what can be done 
> here...
> 
> I'd hate to modify "myvectorchannel" for each of the spheres manually in a 
> big scene, so I used Map2Obj for this: if it works for nine spheres 
> (attachment) it should work for hundreds or thousands  ;)
> This is where the script might come in one day... but a lot can be done now 
> with Map2Obj; as usual the only limit is the imagination!
> I'm going to apply all this to big Nurnie levels generated by RealGreeblez 
> ;)
> 
> If anyone is interested and wants a quick tut, let me know.
> 
> 
> -Mark H
> 

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