Always been a big fan of AO (Ambient Occlusion) so am looking forward to V6 and it's included AO enhancements . Not aware of anyone here using AO in their current RS renders , but perhaps that will change with V6 .
Haven't really been keeping current with AO technically how- ever , but looking back on the original Arnold renderings I can't help but wonder if AO wasn't a big ingredient and a large factor in the success of that quantum leap . http://www.3dluvr.com/marcosss/morearni/index.html I always thought it was a pure Gi implimentation and so was always blown away , but perhaps I assumed wrong and was simply too 'newbie' to realise just how much a significant factor AO was in those renders ? garry
