Always been a big fan of AO (Ambient Occlusion) so am looking
forward to V6 and it's included AO enhancements . Not aware of
anyone here using AO in their current RS renders , but perhaps
that will change with V6 .

 Haven't really been keeping current with AO technically how-
ever , but looking back on the original Arnold renderings I
can't help but wonder if AO wasn't a big ingredient and a
large factor in the success of that quantum leap .

http://www.3dluvr.com/marcosss/morearni/index.html

  I always thought it was a pure Gi implimentation and so was
always blown away , but perhaps I assumed wrong and was simply
too 'newbie' to realise just how much a significant factor AO
was in those renders ?  

garry

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