> I recently had a look at AO again... results can be very nice but it > basically has similar problems as full GI: slowing down a scene orders of > magnitude, either blur or use insane raycounts, etc... why not use full GI > unless AO would be significantly faster, imho.
AO is an excellent addition to the RS toolkit , I think . All the correct information needed to use it properly with V5 was covered in the original thread ~ November/13+ of last year . Arjo is a very busy guy , but maybe one day he will find some time to re-explore AO with V6 and create a nice project for us ? Merry Christmas ! garry > Sometimes I make a special lightsource from a big hollow sphere to get an > AO-ish effect: that's slow too but no problems with glass/reflections. I > don't mind a bit of fine grain in a render. > > I just read at Robert's site that Realsoft have decided to release V6 around > Christmas, can't wait to see the improvements in AO and GI (among other > things!)!! > > > -Mark H >
