> I recently had a look at AO again... results can be very nice but it 
> basically has similar problems as full GI: slowing down a scene orders of 
> magnitude, either blur or use insane raycounts, etc... why not use full GI 
> unless AO would be significantly faster, imho.

  AO is an excellent addition to the RS toolkit , I think . All the
correct information needed to use it properly with V5 was covered
in the original thread ~ November/13+ of last year . 

  Arjo is a very busy guy , but maybe one day he will find some time
to re-explore AO with V6 and create a nice project for us ?

Merry Christmas !

garry







> Sometimes I make a special lightsource from a big hollow sphere to get an 
> AO-ish effect: that's slow too but no problems with glass/reflections. I 
> don't mind a bit of fine grain in a render.
> 
> I just read at Robert's site that Realsoft have decided to release V6 around 
> Christmas, can't wait to see the improvements in AO and GI (among other 
> things!)!!
> 
> 
> -Mark H
> 

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