Hi Frank :
Not sure if you caught the thread ~ 1 year ago , when Arjo sent
the list his reworked version of Timo's AO ? That shader is on
the RS.info site (turn down the AA for best results) .
http://realsoft.info/files/projects/AmbientOcclusion.zm9
Thanks for the link . Perhaps you're right about AO being an
excellent realtime tool for lighting . It appears Realsoft
likes it too , and has made speed improvements etc in V6 .
Looking forward to trying them out .
garry
Hi Garry, Frank,
I recently had a look at AO again... results can be very nice but it
basically has similar problems as full GI: slowing down a scene orders of
magnitude, either blur or use insane raycounts, etc... why not use full GI
unless AO would be significantly faster, imho.
Sometimes I make a special lightsource from a big hollow sphere to get an
AO-ish effect: that's slow too but no problems with glass/reflections. I
don't mind a bit of fine grain in a render.
I just read at Robert's site that Realsoft have decided to release V6 around
Christmas, can't wait to see the improvements in AO and GI (among other
things!)!!
-Mark H