Hi Frank :

 Not sure if you caught the thread ~ 1 year ago , when Arjo sent
the list his reworked version of Timo's AO ? That shader is on
the RS.info site (turn down the AA for best results) .
http://realsoft.info/files/projects/AmbientOcclusion.zm9

 Thanks for the link . Perhaps you're right about AO being an
excellent realtime tool for lighting . It appears Realsoft
likes it too , and has made speed improvements etc in V6 .

 Looking forward to trying them out .

garry



Hi Garry, Frank,

I recently had a look at AO again... results can be very nice but it basically has similar problems as full GI: slowing down a scene orders of magnitude, either blur or use insane raycounts, etc... why not use full GI unless AO would be significantly faster, imho.

Sometimes I make a special lightsource from a big hollow sphere to get an AO-ish effect: that's slow too but no problems with glass/reflections. I don't mind a bit of fine grain in a render.

I just read at Robert's site that Realsoft have decided to release V6 around Christmas, can't wait to see the improvements in AO and GI (among other things!)!!


-Mark H

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