studio wrote:
Always been a big fan of AO (Ambient Occlusion) so am looking
forward to V6 and it's included AO enhancements . Not aware of
anyone here using AO in their current RS renders , but perhaps
that will change with V6 .
Haven't really been keeping current with AO technically how-
ever , but looking back on the original Arnold renderings I
can't help but wonder if AO wasn't a big ingredient and a
large factor in the success of that quantum leap .
http://www.3dluvr.com/marcosss/morearni/index.html
I always thought it was a pure Gi implimentation and so was
always blown away , but perhaps I assumed wrong and was simply
too 'newbie' to realise just how much a significant factor AO
was in those renders ?
garry
I must admit to have never looked too into AO in any great detail,
however recently I have seen quite a few references to it as a real time
technique for rendering realistic lighting effects onto models. A simple
example can be seen here
http://www.ozone3d.net/tutorials/ambient_occlusion.php . I wonder if
these are the starting steps of some of the final progressions of the
real time graphics technologies into the areas of more traditionally
processed rendering.
Frank "The Rookie" Dodd