> I'll make a V6 version of AO (with the end-userified gui we did with
> Arjo) once I get the time. I was supposed to do it last weekend but
> I've been too busy (sorry Jyrki).

Thanks ! Looking forward to it .

> What comes to the speed issue, the V5 version is indeed as slow if not
> even slower than one bounce GI. The V6 version should be significantly
> faster as it doesn't do unneeded target surface material evaluations.

Super . Just to be more clear , I don't think that the current AO shader
was ever offered up as a replacement for Gi , but more of a cool way of
adding specific shading details to certain kinds of renders .

> The Arnold renders used GI, no AO there.

  Yes , Gi , but I was thinking that perhaps an AO pass was
added , like the tests Arjo did with Gi & AO in the thread
from last November . Again , no idea , just guessing .

Thanks for your efforts .

garry

> >   I always thought it was a pure Gi implimentation and so was
> > always blown away , but perhaps I assumed wrong and was simply
> > too 'newbie' to realise just how much a significant factor AO
> > was in those renders ?

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