> I'll make a V6 version of AO (with the end-userified gui we did with > Arjo) once I get the time. I was supposed to do it last weekend but > I've been too busy (sorry Jyrki).
Thanks ! Looking forward to it . > What comes to the speed issue, the V5 version is indeed as slow if not > even slower than one bounce GI. The V6 version should be significantly > faster as it doesn't do unneeded target surface material evaluations. Super . Just to be more clear , I don't think that the current AO shader was ever offered up as a replacement for Gi , but more of a cool way of adding specific shading details to certain kinds of renders . > The Arnold renders used GI, no AO there. Yes , Gi , but I was thinking that perhaps an AO pass was added , like the tests Arjo did with Gi & AO in the thread from last November . Again , no idea , just guessing . Thanks for your efforts . garry > > I always thought it was a pure Gi implimentation and so was > > always blown away , but perhaps I assumed wrong and was simply > > too 'newbie' to realise just how much a significant factor AO > > was in those renders ?
