I'll make a V6 version of AO (with the end-userified gui we did with
Arjo) once I get the time. I was supposed to do it last weekend but
I've been too busy (sorry Jyrki).
What comes to the speed issue, the V5 version is indeed as slow if not
even slower than one bounce GI. The V6 version should be significantly
faster as it doesn't do unneeded target surface material evaluations.
The Arnold renders used GI, no AO there.

On 02/12/2007, studio <[EMAIL PROTECTED]> wrote:
> Hi Frank :
>
>   Not sure if you caught the thread ~ 1 year ago , when Arjo sent
> the list his reworked version of Timo's AO ? That shader is on
> the RS.info site (turn down the AA for best results) .
> http://realsoft.info/files/projects/AmbientOcclusion.zm9
>
>   Thanks for the link . Perhaps you're right about AO being an
> excellent realtime tool for lighting . It appears Realsoft
> likes it too , and has made speed improvements etc in V6 .
>
>   Looking forward to trying them out .
>
> garry
>
>
> > studio wrote:
> > >  Always been a big fan of AO (Ambient Occlusion) so am looking
> > > forward to V6 and it's included AO enhancements . Not aware of
> > > anyone here using AO in their current RS renders , but perhaps
> > > that will change with V6 .
> > >
> > >  Haven't really been keeping current with AO technically how-
> > > ever , but looking back on the original Arnold renderings I
> > > can't help but wonder if AO wasn't a big ingredient and a
> > > large factor in the success of that quantum leap .
> > >
> > > http://www.3dluvr.com/marcosss/morearni/index.html
> > >
> > >   I always thought it was a pure Gi implimentation and so was
> > > always blown away , but perhaps I assumed wrong and was simply
> > > too 'newbie' to realise just how much a significant factor AO
> > > was in those renders ?
> > >
> > > garry
> > >
> > I must admit to have never looked too into AO in any great detail,
> > however recently I have seen quite a few references to it as a real time
> > technique for rendering realistic lighting effects onto models. A simple
> > example can be seen here
> > http://www.ozone3d.net/tutorials/ambient_occlusion.php . I wonder if
> > these are the starting steps of some of the final progressions of the
> > real time graphics technologies into the areas of more traditionally
> > processed rendering.
> >
> > Frank "The Rookie" Dodd
> >
>

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