Hi Chris,
Not sure about your feelings for Blender, alot of people shun it for
one reason or another, usually "I hate the interface". BUT, as a FREE
app it has the tools required to do what you are asking. The tool in
focus is RETOPO. I haven't used it extensively, but it allows you to
make a 'low poly clone' of your hi poly mesh. Import into Blender via OBJ.
http://blenderartists.org/forum/showthread.php?p=812064
Here a guy outlines step by step how he "created lower poly mesh from
higher poly" using retopo.
http://video.google.ca/videoplay?docid=-297613529041280875&hl=en-CA
An early vid on the retopo tool, but not really looking at the hi/low
poly idea, but still interesting.
http://wiki.blender.org/index.php/Manual/Retopo
This Wiki tute might explain it easier.
As Jashan said in his reply - "a pro friend does poly reduction
manually". The above retopo tool seems to fit this method. Google for
more stuff on retopo in Blender. Also have a look at:
http://blenderartists.org/forum/
Loads of threads on Retopo.
Hope this helps,
Aidan
At 22:40 04/12/2007, you wrote:
Hi Folks,
Anyone know of a cheap and cheerful way to effectively reduce the polygon
count on an imported model either within or outside of Realsoft ?
Thanks,
Chris Sellars
Morsel Animation
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