Hi Chris,

Not sure about your feelings for Blender, alot of people shun it for one reason or another, usually "I hate the interface". BUT, as a FREE app it has the tools required to do what you are asking. The tool in focus is RETOPO. I haven't used it extensively, but it allows you to make a 'low poly clone' of your hi poly mesh. Import into Blender via OBJ.

http://blenderartists.org/forum/showthread.php?p=812064

Here a guy outlines step by step how he "created lower poly mesh from higher poly" using retopo.

http://video.google.ca/videoplay?docid=-297613529041280875&hl=en-CA

An early vid on the retopo tool, but not really looking at the hi/low poly idea, but still interesting.

http://wiki.blender.org/index.php/Manual/Retopo

This Wiki tute might explain it easier.

As Jashan said in his reply - "a pro friend does poly reduction manually". The above retopo tool seems to fit this method. Google for more stuff on retopo in Blender. Also have a look at:

http://blenderartists.org/forum/

Loads of threads on Retopo.

Hope this helps,
Aidan




At 22:40 04/12/2007, you wrote:
Hi Folks,

Anyone know of a cheap and cheerful way to effectively reduce the polygon
count on an imported model either within or outside of Realsoft ?

Thanks,

Chris Sellars
Morsel Animation




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