Try under File-->Preferences
Tab: Classes-->Wire Frame for Geometric Objects
MaxTextureWidth
MaxTextureHeight
set it to 2048
set Texture Quality in Properties->Wire tab to "None"
and reload the textures
should give back a 2048x2048 Texture in OGL view
(if the texture is 2048x2048 ;-)
Matthias
Hey, thanks for that tip! The infamous undocumented Classes prefs again ;)
-Mark
Couldn't get it working at first: I noticed this doesn't work with separate
materials, only with the object texture map. (properties -> col tab)
Mark