Hi Mark, Nice one.
Frank Bueters > >> Try under > >> File-->Preferences > >> Tab: Classes-->Wire Frame for Geometric Objects MaxTextureWidth > >> MaxTextureHeight set it to 2048 set Texture Quality in > >> Properties->Wire tab to "None" > >> and reload the textures > >> should give back a 2048x2048 Texture in OGL view (if the > texture is > >> 2048x2048 ;-) Matthias > > > >> Couldn't get it working at first: I noticed this doesn't work with > >> separate materials, only with the object texture map. > (properties -> > >> col tab) Mark > > > > Thanks > > garry > > > > > Try to apply this texture I rendered over night, I just > wanted to be sure this trick also works with GI: > > http://www.athanor3d.com/pub/GItestscenepano.jpg > For the first time I feel I'm really into that GI testscene > ;) I also saved/post-processed a non-blurred version, it's > grainy but it contains more information than the blurred one. > A bit noisy and some distortion at the zenith but it proves the point! > I'll compile all the accumulated info into a little tut, with > updated example projects and some extra textures. We'll have > to wait for an improved UVimage tool to simplify pano things... > > BTW the old HDR plugin works fine in V6 :) > > -Mark >
