Hi Mark, 

Nice one. 

Frank Bueters

> >> Try under
> >> File-->Preferences
> >> Tab: Classes-->Wire Frame for Geometric Objects MaxTextureWidth 
> >> MaxTextureHeight set it to 2048 set Texture Quality in 
> >> Properties->Wire tab to "None"
> >> and reload the textures
> >> should give back a 2048x2048 Texture in OGL view (if the 
> texture is 
> >> 2048x2048 ;-) Matthias
> >
> >> Couldn't get it working at first: I noticed this doesn't work with 
> >> separate materials, only with the object texture map. 
> (properties -> 
> >> col tab) Mark
> >
> > Thanks
> > garry
> >
> 
> 
> Try to apply this texture I rendered over night, I just 
> wanted to be sure this trick also works with GI:
> 
> http://www.athanor3d.com/pub/GItestscenepano.jpg
> For the first time I feel I'm really into that GI testscene 
> ;) I also saved/post-processed a non-blurred version, it's 
> grainy but it contains more information than the blurred one.
> A bit noisy and some distortion at the zenith but it proves the point!
> I'll compile all the accumulated info into a little tut, with 
> updated example projects and some extra textures. We'll have 
> to wait for an improved UVimage tool to simplify pano things...
> 
> BTW the old HDR plugin works fine in V6 :)
> 
> -Mark
> 

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