yep....

Matthias
----- Original Message ----- 
From: "Mark Heuymans" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Saturday, January 12, 2008 6:01 PM
Subject: Re: Antwort: VR pano's


> >> Try under File-->Preferences
> >> Tab: Classes-->Wire Frame for Geometric Objects
> >> MaxTextureWidth
> >> MaxTextureHeight
> >>
> >> set it to 2048
> >>
> >> set Texture Quality in Properties->Wire tab to "None"
> >>
> >> and reload the textures
> >>
> >> should give back a 2048x2048 Texture in OGL view
> >> (if the texture is 2048x2048 ;-)
> >>
> >> Matthias
> >>
> >
> >
> > Hey, thanks for that tip! The infamous undocumented Classes prefs again ;)
> >
> > -Mark
> 
> 
> Couldn't get it working at first: I noticed this doesn't work with separate 
> materials, only with the object texture map. (properties -> col tab)
> 
> Mark
> 
> 

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