yep.... Matthias ----- Original Message ----- From: "Mark Heuymans" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Saturday, January 12, 2008 6:01 PM Subject: Re: Antwort: VR pano's
> >> Try under File-->Preferences > >> Tab: Classes-->Wire Frame for Geometric Objects > >> MaxTextureWidth > >> MaxTextureHeight > >> > >> set it to 2048 > >> > >> set Texture Quality in Properties->Wire tab to "None" > >> > >> and reload the textures > >> > >> should give back a 2048x2048 Texture in OGL view > >> (if the texture is 2048x2048 ;-) > >> > >> Matthias > >> > > > > > > Hey, thanks for that tip! The infamous undocumented Classes prefs again ;) > > > > -Mark > > > Couldn't get it working at first: I noticed this doesn't work with separate > materials, only with the object texture map. (properties -> col tab) > > Mark > >
