Respect :-) Very cool one.... (or in German: "schneidiger Beitrag")
Matthias > > > Try to apply this texture I rendered over night, I just wanted to be > sure this trick also works with GI: > > http://www.athanor3d.com/pub/GItestscenepano.jpg > For the first time I feel I'm really into that GI testscene ;) > I also saved/post-processed a non-blurred version, it's grainy but it > contains more information than the blurred one. > A bit noisy and some distortion at the zenith but it proves the point! > I'll compile all the accumulated info into a little tut, with updated > example projects and some extra textures. We'll have to wait for an improved > UVimage tool to simplify pano things... > > BTW the old HDR plugin works fine in V6 :) > > -Mark > >
