Respect :-)
Very cool one....

(or in German: "schneidiger Beitrag")

Matthias
> 
> 
> Try to apply this texture I rendered over night, I just wanted to be
> sure this trick also works with GI:
> 
> http://www.athanor3d.com/pub/GItestscenepano.jpg
> For the first time I feel I'm really into that GI testscene ;)
> I also saved/post-processed a non-blurred version, it's grainy but it 
> contains more information than the blurred one.
> A bit noisy and some distortion at the zenith but it proves the point!
> I'll compile all the accumulated info into a little tut, with updated 
> example projects and some extra textures. We'll have to wait for an improved 
> UVimage tool to simplify pano things...
> 
> BTW the old HDR plugin works fine in V6 :)
> 
> -Mark
> 
> 

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