Hi Garry, > The unwrapped head mesh is the best example of a normal UV Coords > in RS that I've seen so far . I'm shocked ! I mean , it almost > appears to look normal .
"Simple head model" with totally destroyed UVs, then used a Cylnder Map and Map2Obj.... no voodoo > Now , if we had true OpenGL suport in this part of the UV Editor > we would be able to see all the texturing done to this mesh . > (that was my original point way back when ...) Maybe the image paths are not set right, you should see the images (color, bump) in the UV editor as background images. Matthias
