"Simple head model" with totally destroyed UVs,

Totally destroyed UV's ? You've got me there . Shall I bite ?

then used a Cylnder Map and Map2Obj.... no voodoo

No voodoo , but not simple , and certainly not intuative .

 I've included the result image , directly from the '3D Painting'
section of the manual . As you can see , it certainly is far less
than adequate (well , not to everyone , apparently) .

I had much better luck than the manual's horrible example by
rotating the cylinder mapping 90-180 degrees .

Maybe the image paths are not set right, you should
see the images (color, bump) in the UV editor as background
images.
Matthias

I'll repeat it again in this thread ... the simple point
I have been trying to make :

This screen cap is of the 'UV Coords' , which does not offer
the user the ability to see how the mesh has been textured .

So way back when I began this nightmare pilgrimage , I asked
"why not" , why couldn't this be textured in realtime opengL
so that we could then look at the unwrapped mesh and see how
it has been textured ?

 That's really what this thread was all about , yet I keep
getting directed toward how RS does UV mapping , instead .

I know how RS maps UV , basically . I think it is a hurried
effort , at best . However , I have posted mails on the sub-
ject in the spirit of the everlasting - "for what it's worth" .

thanks
garry

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