"Simple head model" with totally destroyed UVs,
Totally destroyed UV's ? You've got me there . Shall I bite ?
then used a Cylnder Map and Map2Obj.... no voodoo
No voodoo , but not simple , and certainly not intuative . I've included the result image , directly from the '3D Painting' section of the manual . As you can see , it certainly is far less than adequate (well , not to everyone , apparently) . I had much better luck than the manual's horrible example by rotating the cylinder mapping 90-180 degrees .
Maybe the image paths are not set right, you should see the images (color, bump) in the UV editor as background images. Matthias
I'll repeat it again in this thread ... the simple point I have been trying to make : This screen cap is of the 'UV Coords' , which does not offer the user the ability to see how the mesh has been textured . So way back when I began this nightmare pilgrimage , I asked "why not" , why couldn't this be textured in realtime opengL so that we could then look at the unwrapped mesh and see how it has been textured ? That's really what this thread was all about , yet I keep getting directed toward how RS does UV mapping , instead . I know how RS maps UV , basically . I think it is a hurried effort , at best . However , I have posted mails on the sub- ject in the spirit of the everlasting - "for what it's worth" . thanks garry
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