----- Original Message ----- 
From: "studio" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, March 17, 2008 6:37 PM
Subject: Re: Can We Use OpenGL in the UV Editor ? Tutorial #4


> >> so that we could then look at the unwrapped mesh and see how
> >> it has been textured ?
> 
> > Did I miss something :-?
> > Something like this.
> > http://the-final.com/rs/UV-Ogl.jpg
> > Matthias
> 
> Listen ... , Moe :
> 
> Yes , you missed it every single time I drug you down to
> the river to drink the red/green/blue water .
> 
> I'll try again .
> 
> Look at the attached image (again) . This is a screen cap of
> the 'UV Coords' in the 'UV Editor' . It is an unwrapped mesh .
> 
> As you can plainly see , it is untextured . 

OK, Curly: 
USE A BACKGROUND IMAGE FOR THE DESIRED
UV-COORDINATE SYSTEM. Boahhh.
(Finger in the eye at this point.)

> Now , what I asked , originally , was , "why not texture this
> with OpenGL so that we can get instant feedback about how our
> mesh is being textured , without having to constantly look at
> the actual model .. try to spin it around etc etc etc ?" .
> 

==>Spinning around :-? An UNWRAPPED mesh :-?
Aaaahaaaa. Maybe we have a totally different 
understanding of UV-Coordinates :-?


>   If you aren't getting this tiny point , then you must not
> be understanding any of this whole complete thread .

==>I can't believe the question.

> I'll try this one again , too . (look below , not above) .
> 
> You said it was easy to unwrap a mesh by first desroying all
> the UV's . You said , (quote) "with totally destroyed UVs" .

Start modeling a head from a cube.... the result are useless UVs.

> So , how do we "totally destroy the UV's" ? Which button do
> we push ?

==>No button, see above comment.

What is the process ? How can we achieve this ?
> Is there a trick ? Do you have a link ? Is it in the manual?
> Is it only available on the V6 Demo ? Do you have any advice
> on what a person has to do to duplicate this function ?

==>See above again, it's a normal process while modeling with Polygons.

> Do we need ZBrush ?

==>No, Z-Brush is in my arsenal, but it's not needed here.

> Have you seen the incredible deal on C4D &
> BodyPaint 3D combo ?

==>No need, same as Z-Brush above....

> There is an ugly chinese woman down the
> hall .

==>Looked in the hall, noop ;-)

......

> Should I throw one into her so that she will translate
> these mails ? Is anything easy ? Why not ? I bought a new
> quad-core system . Why ? Do I need it to bang my head against
> the wall ? Shall I move toward the light ? Is it a train
> coming ? What have I accomplished this winter ? Nada ? OK .
> Why ? Is this progress ? No . When is Daddy coming home ?
> Why are the wolves laughing ? 
> 
> garry
> 
> 
> 

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