----- Original Message ----- From: "studio" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Monday, March 17, 2008 6:37 PM Subject: Re: Can We Use OpenGL in the UV Editor ? Tutorial #4
> >> so that we could then look at the unwrapped mesh and see how > >> it has been textured ? > > > Did I miss something :-? > > Something like this. > > http://the-final.com/rs/UV-Ogl.jpg > > Matthias > > Listen ... , Moe : > > Yes , you missed it every single time I drug you down to > the river to drink the red/green/blue water . > > I'll try again . > > Look at the attached image (again) . This is a screen cap of > the 'UV Coords' in the 'UV Editor' . It is an unwrapped mesh . > > As you can plainly see , it is untextured . OK, Curly: USE A BACKGROUND IMAGE FOR THE DESIRED UV-COORDINATE SYSTEM. Boahhh. (Finger in the eye at this point.) > Now , what I asked , originally , was , "why not texture this > with OpenGL so that we can get instant feedback about how our > mesh is being textured , without having to constantly look at > the actual model .. try to spin it around etc etc etc ?" . > ==>Spinning around :-? An UNWRAPPED mesh :-? Aaaahaaaa. Maybe we have a totally different understanding of UV-Coordinates :-? > If you aren't getting this tiny point , then you must not > be understanding any of this whole complete thread . ==>I can't believe the question. > I'll try this one again , too . (look below , not above) . > > You said it was easy to unwrap a mesh by first desroying all > the UV's . You said , (quote) "with totally destroyed UVs" . Start modeling a head from a cube.... the result are useless UVs. > So , how do we "totally destroy the UV's" ? Which button do > we push ? ==>No button, see above comment. What is the process ? How can we achieve this ? > Is there a trick ? Do you have a link ? Is it in the manual? > Is it only available on the V6 Demo ? Do you have any advice > on what a person has to do to duplicate this function ? ==>See above again, it's a normal process while modeling with Polygons. > Do we need ZBrush ? ==>No, Z-Brush is in my arsenal, but it's not needed here. > Have you seen the incredible deal on C4D & > BodyPaint 3D combo ? ==>No need, same as Z-Brush above.... > There is an ugly chinese woman down the > hall . ==>Looked in the hall, noop ;-) ...... > Should I throw one into her so that she will translate > these mails ? Is anything easy ? Why not ? I bought a new > quad-core system . Why ? Do I need it to bang my head against > the wall ? Shall I move toward the light ? Is it a train > coming ? What have I accomplished this winter ? Nada ? OK . > Why ? Is this progress ? No . When is Daddy coming home ? > Why are the wolves laughing ? > > garry > > >
