> So way back when I began this nightmare pilgrimage , I asked
> "why not" , why couldn't this be textured in realtime opengL
> so that we could then look at the unwrapped mesh and see how
> it has been textured ?
> 


Did I miss something :-?

Something like this.
http://the-final.com/rs/UV-Ogl.jpg

Matthias



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