----- Original Message ----- From: "studio" <[EMAIL PROTECTED]> To: <user-list@light.realsoft3d.com> Sent: Tuesday, March 18, 2008 3:35 AM Subject: Re: Can We Use OpenGL in the UV Editor ? Tutorial #4
> >> When is Daddy coming home ? > >> Why are the wolves laughing ? > > > Part 1: > > http://bild-frei.com/index.php?id=45 > > (OK, quick and dirty.... > > not very much time on the table...) > > Matthias > > Hi Matthias : > > This is a very beautiful tutorial . It almost looks like > 'Flash' , the way it loads . What S/W did you use to build > it ? (i'm still using notepad) . Typo3 (an open source CMS www.typo3.org) Borders of the thumbs are generated on the serverside via typo3+graphicsmagick+mask. Popup Effect is a extension, which integrates Lightbox http://www.huddletogether.com/projects/lightbox2/ in Typo3. I have to layout it, that it fits to the rest of the website, but not enough time ..... > Anyway , yes , thanks for doing this , and I tried these > exact same steps a few days ago . Trust me , I get the con- > cept of 'Map2object' and using a cylinder . I just didn't > get any good results , but I think it was just the model > that was used (the head.r3d object) . Hmmmmm, maybe the cylinder seam was not at the right side. More or less is it a simple projection of coordinates from the cylinder to the heads default UV-coordsys what is done behind the curtain :-? Matthias